Lockfiles

Warning

This is an experimental feature subject to breaking changes in future releases.

Lockfiles are files that store the information of a dependency graph, including the exact versions, revisions, options, and configuration of that dependency graph. As they depend on the configuration, and the dependency graph can change with every different configuration, there will be one lockfile for every configuration.

Lockfiles are useful for achieving deterministic builds, even if the dependency definitions in conanfile recipes are not fully deterministic, for example when using version ranges or using package revisions.

Let’s say we have 3 package recipes PkgC, PkgB, and PkgA, that define this dependency graph:

../_images/graph_not_deterministic.png

The first time, when a conan install . is executed, the requirement defined in PkgB is resolved to PkgA/1.0, because that was the latest at that time that satisfied the version range PkgA/[*]. After such install, the user can build and run an application in the source code of PkgC. But some time later, another colleague tries to do exactly the same, and suddenly it is pulling a newer version of PkgA that was recently published, getting different results (maybe even not working). Builds with version ranges are not reproducible by default.

Using lockfiles

Lockfiles solve this problem creating a file that stores this information. In the example above, the first conan install . will generate a conan.lock file that can be used later:

$ cd PkgC
$ conan install .  # generates conan.lock
# After PkgA/1.1 has been created
$ conan install . --lockfile # uses the existing conan.lock

The second time that conan install . --lockfile is called, with the lockfile argument it will load the previously generated conan.lock file, that contains the information that PkgA/1.0 is used, and will apply it again to the dependency resolution, resolving exactly the same dependency graph:

../_images/graph_locked.png

The conan.lock file contains more information than the versions of the dependencies, it contains:

  • The “effective” profile that has been used to compute this lockfile. The effective profile is the combination of the profile files that could have been passed in the command line, pluse any other settings or options directly defined in the command line.

  • It encodes a graph, not just a list of versions, as different nodes in the graph might be using different versions too.

  • The options values at each package. As downstream consumers can define options values, it is important that this information is also stored, so it is also possible to build intermediate nodes of the graph leading to the same result.

  • Another kind of requirements like python_requires.

Again, it is important to remember that every different configuration will generate a different graph, and then a different conan.lock as result. So the example above would be more like the following if we wanted to work with different configurations (e.g. Debug/Release):

$ cd PkgC
$ cd release
$ conan install .. # generates conan.lock (release) in this folder
$ cd ../debug
$ conan install .. -s build_type=Debug # generates conan.lock (debug)
# After PkgA/1.1 has been created
$ conan install .. --lockfile # uses the existing conan.lock (debug)
$ cd ../release
$ conan install .. --lockfile # uses the existing conan.lock (release)

Commands

There are 2 main entry points for lockfile information in conan commands:

  • --lockfile argument in install/create/export/info

    If the command builds a package, it can modify its reference. Even if the version is not changed, if something in the recipe changes, it will get a new recipe revision RREV and if the package is built from sources again, it might end with a new, different package revision PREV. Those changes will be updated in the conan.lock lockfile, and the package will be marked as “modified”.

  • conan graph command

    This command group contains several functions related to the management of lockfiles:

    • conan graph lock

      This command will generate a conan.lock file. It behaves like conan install command, (this will also generate a lockfile by default), but without needing to actually install the binaries, so it will be faster. In that regard, it is equal to conan info that can also generate a lockfile, but the problem with conan info -if=. is that it does not allow to specify a profile or settings.

    • conan graph clean-modified

      When a conan create command that uses a lockfile builds a new binary, its reference will change. This change, typically in the form of a recipe revision and/or package revision is updated in the lockfile and the node is marked as “modified”. This clean-modified removes these “modified” flags from a lockfile. This operation is typically needed before starting the build of a package in a locked graph, to know exactly which nodes have been modified by this operation.

    • conan graph update-lock

      Update the current lockfile with the information of the second lockfile. Only the nodes marked as “modified” will be updated. Trying to update to the current lockfile one node that has already been “modified” will result in an error.

    • conan graph build-order

      Takes a lockfile as an argument, and return a list of lists indicating the order in which packages in the graph have to be built. It only returns those packages that really need to be built, following the --build arguments and the package_id() rules.

For more information see Commands

How to use lockfiles in CI

Note

The code used in this section, including a build.py script to reproduce it, is in the examples repository: https://github.com/conan-io/examples

$ git clone https://github.com/conan-io/examples.git
$ cd features/lockfiles/ci
$ python build.py

One of the applications of lockfiles is to be able to propagate changes in one package belonging to a dependency graph downstream its affected consumers.

Lets say that we have the following project in which packages PkgA, PkgB, PkgC, PkgZ and App have already been created and only one version of each, the version 0.1 exists. All packages are using version ranges with a range like PkgZ/[>0.0], so basically they will resolve to any new version of their dependencies that it is published.

Also, the full_version_mode will be defined for dependencies. This means that if the version number of one package dependencies change, then it will require a new binary. This assumption is reasonable, as PkgA, PkgZ are header only libraries and PkgB and PkgC are static libraries that inline functionality defined in PkgA and PkgZ. No matter what the changes in PkgA and PkgZ are in new versions, it will be necessary to build new binaries for the downstream consumers.

$ conan config set general.default_package_id_mode=full_version_mode

Now, some developer does some changes to PkgA, and do a pull request to the develop branch, and we want our CI to build the new binaries for the dependants packages, down to the final application App, to make sure that every works as expected.

The process starts generating a conan.lock lockfile in the release subfolder:

$ conan graph lock App/0.1@user/testing --lockfile=release

This lockfile will contain the resolved dependencies in the graph, as we only have one version 0.1 for all the packages, all of them will be locked to that 0.1 version.

../_images/lockfile_ci_1.png

Once the lockfile has been generated, it doesn’t matter if new, unrelated versions of other packages, like PkgZ/0.2 is created with cd PkgZ && conan create . PkgZ/0.2@user/testing

Now we can safely create the new version of PkgA/0.2, that will resolve to use PkgZ/0.1 instead of the latest 0.2, if we use the lockfile:

cd PkgA && conan create . PkgA/0.2@user/testing --lockfile=../release
# lockfile in release/conan.lock is modified to contain PkgA/0.2

Note that the lockfile is modified, to contain the new PkgA/0.2 version.

The next step is to know which dependants need to be built because they are affected by the new PkgA/0.2 version:

$ conan graph build-order ./release --json=bo.json --build=missing
[[PkgC, PkgD], [App]]  # simplified format

This command will return a list of lists, in order, of those packages to be built. It will be stored in a bo.json json file too. Note that the --build=missing follows the same rules as create and install commands. The result of evaluating the graph with the PkgA/0.2 version, due to the full_version_mode policy is that new binaries for PkgB, PkgC and App are necessary, and they do not exist yet. If we don’t provide the --build=missing it will return an empty list (but it will fail later, because binary packages are not available).

We can now proceed iteratively with the following procedure:

  1. pop the first element of the first sublist of the build order result, get its ref reference

    # python
    _, ref = build_order[0][0]
    ref = ref.split("#", 1)[0]
    
  2. allocate some resource, like a CI build server, or create a temporary folder.

    $ mkdir build_server_folder && mkdir build_server_folder/release
    
  3. copy the lockfile to that resource (and move to it)

    $ cp release/conan.lock build_server_folder/release
    $ cd build_server_folder
    
  4. clean “modified” nodes from the lockfile

    $ conan graph clean-modified release/
    
  5. build the package

    $ conan install <ref> --build=<ref> --lockfile=release
    
  6. go back to the parent, update the lockfile with the changes

    $ cd ..
    $ conan graph update-lock release build_server_folder/release
    $ rm -rf build_server_folder
    
  7. compute again the build-order of packages, if not empty, goto 1

    $ conan graph build-order ./release --json=bo.json --build=missing
    

Note that this is a suboptimal approach, in order to explain the functionality, which is more easy to follow if it is sequential. In reality, the CI can take the first sublist output of conan graph build-order and fire all its packages in parallel, because they are guaranteed to be independent. Then, as soon as they start finishing and build servers become available, the conan graph build-order can be reevaluated, and new builds can be launched accordingly, just taking care of not re-launching the same build again. Note that the result of build-order contains a unique UUID, which is the identifier of the node in the graph, which could be useful to dissambiguate.

../_images/lockfile_ci_2.png

With this later approach, a deterministic build with optimal Continuous Integration process with optimal utilization of resources and minimizing unnecessary rebuilds is achieved.

Note that this example has been using incremental versions and version ranges. With package revisions it is also possible to achieve the same flow without bumping the versions and using fixed version dependencies:

  • It will not be necessary to change the recipes or even to inject the values in CI. Every change in a recipe will produce a new different recipe revision.

  • Revisions are also locked in lockfiles.

  • As revisions are resolved by default to latest, and the conan cache can only hold one revision, it might be necessary to pass --update argument so the correct revision is updated in the cache.

  • It is necessary to define the recipe_revision_mode or the package_revision_mode if we want to guarantee that the binaries correctly model the dependencies changes.

For implementing this flow, it might be necessary to share the different conan.lock lockfiles among different machines, to pass them to build servers. A git repo could be used, but also an Artifactory generic repository could be very convenient for this purpose.