EnvVars
Warning
These tools are still experimental (so subject to breaking changes) but with very stable syntax. We encourage the usage of it to be prepared for Conan 2.0.
EnvVars
is a class that represents an instance of environment variables for a given system.
It is obtained from the generic Environment
class.
This class is used by other tools like the conan.tools.gnu autotools helpers and the VirtualBuildEnv and VirtualRunEnv generator.
Creating environment files
EnvVars
object can generate environment (shell, bat or powershell scripts) files:
def generate(self):
env1 = Environment()
env1.define("foo", "var")
envvars = env1.vars(self)
envvars.save_script("my_env_file")
Although it potentially could be used in other methods, this functionality is intended to work in the generate()
method.
It will generate automatically a my_env_file.bat
for Windows systems or my_env_file.sh
otherwise.
In Windows, it is possible to opt-in to generate Powershell .ps1
scripts instead of .bat
ones, using the
conf tools.env.virtualenv:powershell=True
.
Also, by default, Conan will automatically append that launcher file path to a list that will be used to
create a conanbuild.bat|sh|ps1
file aggregating all the launchers in order. The conanbuild.sh|bat|ps1
launcher
will be created after the execution of the generate()
method.
The scope
argument ("build"
by default) can be used to define different scope of environment files, to
aggregate them separately. For example, using a scope="run"
, like the VirtualRunEnv
generator does, will
aggregate and create a conanrun.bat|sh|ps1
script:
def generate(self):
env1 = Environment(self)
env1.define("foo", "var")
envvars = env1.vars(self, scope="run")
# Will append "my_env_file" to "conanrun.bat|sh|ps1"
envvars.save_script("my_env_file")
You can also use scope=None
argument to avoid appending the script to the aggregated conanbuild.bat|sh|ps1
:
env1 = Environment(self)
env1.define("foo", "var")
# Will not append "my_env_file" to "conanbuild.bat|sh|ps1"
envvars = env1.vars(self, scope=None)
envvars.save_script("my_env_file")
Running with environment files
The conanbuild.bat|sh|ps1
launcher will be executed by default before calling every self.run()
command. This
would be typically done in the build()
method.
You can change the default launcher with the env
argument of self.run()
:
...
def build(self):
# This will automatically wrap the "foo" command with the correct environment:
# source my_env_file.sh && foo
# my_env_file.bat && foo
# powershell my_env_file.ps1 ; cmd c/ foo
self.run("foo", env=["my_env_file"])
Applying the environment variables
As an alternative to running a command, environments can be applied in the python environment:
from conan.tools.env import Environment
env1 = Environment(self)
env1.define("foo", "var")
envvars = env1.vars(self)
with envvars.apply():
# Here os.getenv("foo") == "var"
...
Iterating the variables
You can iterate the environment variables of an EnvVars
object like this:
env1 = Environment()
env1.append("foo", "var")
env1.append("foo", "var2")
envvars = env1.vars(self)
for name, value in envvars.items():
assert name == "foo":
assert value == "var var2"
Warning
In Windows, there is a limit to the size of environment variables, a total of 32K for the whole environment, but spcifically the PATH variable has a limit of 2048 characters. That means that the above utils could hit that limit, for example for large dependency graphs where all packages contribute to the PATH env-var.
This can be mitigated by:
Putting the Conan cache closer to C:/ for shorter paths
Better definition of what dependencies can contribute to the PATH env-var
Other mechanisms for things like running with many shared libraries dependencies with too many .dlls, like
imports