conan.tools.microsoft
These tools allow a native integration for Microsoft Visual Studio, natively (without using CMake, but using directly Visual Studio solutions, projects and property files).
Warning
These tools are still experimental (so subject to breaking changes) but with very stable syntax. We encourage their usage to be prepared for Conan 2.0.
MSBuildDeps
Available since: 1.32.0
The MSBuildDeps
is the dependency information generator for Microsoft MSBuild build system.
It will generate multiple xxxx.props properties files one per dependency of a package,
to be used by consumers using MSBuild or Visual Studio, just adding the generated properties files
to the solution and projects.
Important
This class will require very soon to define both the “host” and “build” profiles. It is very recommended to start defining both profiles immediately to avoid future breaking. Furthermore, some features, like trying to cross-compile might not work at all if the “build” profile is not provided.
It is important to highlight that this one is a dependencies generator and it is focused on the dependencies of a conanfile, not the current build.
The MSBuildDeps
generator can be used by name in conanfiles:
class Pkg(ConanFile):
generators = "MSBuildDeps"
[generators]
MSBuildDeps
And it can also be fully instantiated in the conanfile generate()
method:
from conan import ConanFile
from conan.tools.microsoft import MSBuildDeps
class Pkg(ConanFile):
settings = "os", "compiler", "arch", "build_type"
requires = "zlib/1.2.11", "bzip2/1.0.8"
def generate(self):
ms = MSBuildDeps(self)
ms.generate()
When the MSBuildDeps
generator is used, every invocation of conan install
will
generate properties files, one per dependency and per configuration. For the last conanfile.py
above:
$ conan install conanfile.py # default is Release
$ conan install conanfile.py -s build_type=Debug
This is a multi-configuration generator, and will generate different files for the different Debug/Release configuration. The above commands the following files will be generated:
conan_zlib_vars_release_x64.props:
Conanzlibxxxx
variables definitions for thezlib
dependency, Release config, likeConanzlibIncludeDirs
,ConanzlibLibs
, etc.conan_zlib_vars_debug_x64.props: Same
Conanzlib``variables for ``zlib
dependency, Debug configconan_zlib_release_x64.props: Activation of
Conanzlibxxxx
variables in the current build as standard C/C++ build configuration, Release config. This file contains also the transitive dependencies definitions.conan_zlib_debug_x64.props: Same activation of
Conanzlibxxxx
variables, Debug config, also inclusion of transitive dependencies.conan_zlib.props: Properties file for
zlib
. It conditionally includes, depending on the configuration, one of the two immediately above Release/Debug properties files.Same 5 files will be generated for every dependency in the graph, in this case
conan_bzip.props
too, which will conditionally include the Release/Debug bzip properties files.conandeps.props: Properties files including all direct dependencies, in this case, it includes
conan_zlib.props
andconan_bzip2.props
The above files are generated when the package doesn’t have components. If the package has defined components, the following files will be generated:
conan_pkgname_compname_vars_release_x64.props: Definition of variables for the component
compname
of the packagepkgname
conan_pkgname_compname_release_x64.props: Activation of the above variables into VS effective variables to be used in the build
conan_pkgname_compname.props: Properties file for component
compname
of packagepkgname
. It conditionally includes, depending on the configuration, the specific activation property files.conan_pkgname.props: Properties file for package
pkgname
. It includes and aggregates all the components of the package.conandeps.props: Same as above, aggregates all the direct dependencies property files for the packages (like
conan_pkgname.props
)
You will be adding the conandeps.props to your solution project files if you want to depend on all the declared dependencies. For single project solutions, this is probably the way to go. For multi-project solutions, you might be more efficient and add properties files per project. You could add conan_zlib.props properties to “project1” in the solution and conan_bzip2.props to “project2” in the solution for example. If the package has components, you can also add to your solution the specific components you depend on, and not all of them.
Custom configurations
If your Visual Studio project defines custom configurations, like ReleaseShared
, or MyCustomConfig
,
it is possible to define it into the MSBuildDeps
generator, so different project configurations can
use different set of dependencies. Let’s say that our current project can be built as a shared library,
with the custom configuration ReleaseShared
, and the package also controls this with the shared
option:
from conan import ConanFile
from conan.tools.microsoft import MSBuildDeps
class Pkg(ConanFile):
settings = "os", "compiler", "arch", "build_type"
options = {"shared": [True, False]}
default_options = {"shared": False}
requires = "zlib/1.2.11"
def generate(self):
ms = MSBuildDeps(self)
# We assume that -o *:shared=True is used to install all shared deps too
if self.options.shared:
ms.configuration = str(self.settings.build_type) + "Shared"
ms.generate()
This will manage to generate new properties files for this custom configuration, and switching it in the IDE allows to be switching dependencies configuration like Debug/Release, it could be also switching dependencies from static to shared libraries.
Included dependencies
MSBuildDeps
uses the new experimental self.dependencies
access to dependencies. The following
dependencies will be translated to properties files:
All direct dependencies, that is, the ones declared by the current
conanfile
, that lives in the host context: all regularrequires
, plus thetool_requires
that are in the host context, for example test frameworks asgtest
orcatch
.All transitive
requires
of those direct dependencies (all in the host context)Tool requires, in the build context, that is, application and executables that run in the build machine irrespective of the destination platform, are added exclusively to the
<ExecutablePath>
property, taking the value from$(Conan{{name}}BinaryDirectories)
defined properties. This allows to define custom build commands, invoke code generation tools, with the<CustomBuild>
and<Command>
elements.
MSBuildToolchain
Available since: 1.32.0
The MSBuildToolchain
is the toolchain generator for MSBuild. It will generate MSBuild properties files
that can be added to the Visual Studio solution projects. This generator translates
the current package configuration, settings, and options, into MSBuild properties files syntax.
Important
This class will require very soon to define both the “host” and “build” profiles. It is very recommended to start defining both profiles immediately to avoid future breaking. Furthermore, some features, like trying to cross-compile might not work at all if the “build” profile is not provided.
The MSBuildToolchain
generator can be used by name in conanfiles:
class Pkg(ConanFile):
generators = "MSBuildToolchain"
[generators]
MSBuildToolchain
And it can also be fully instantiated in the conanfile generate()
method:
from conan import ConanFile
from conan.tools.microsoft import MSBuildToolchain
class App(ConanFile):
settings = "os", "arch", "compiler", "build_type"
def generate(self):
tc = MSBuildToolchain(self)
tc.generate()
The MSBuildToolchain
will generate three files after a conan install
command:
$ conan install conanfile.py # default is Release
$ conan install conanfile.py -s build_type=Debug
The main conantoolchain.props file, to be added to the project.
A conantoolchain_<config>.props file, that will be conditionally included from the previous conantoolchain.props file based on the configuration and platform, e.g.: conantoolchain_release_x86.props
A conanvcvars.bat file with the necessary
vcvars
invocation to define the build environment if necessary to build from the command line or from automated tools (might not be necessary if opening the IDE). This file will be automatically called by thetools.microsoft.MSBuild
helperbuild()
method.
Every invocation to conan install
with different configuration will create a new properties .props
file, that will also be conditionally included. This allows to install different configurations,
then switch among them directly from the Visual Studio IDE.
The MSBuildToolchain files can configure:
The Visual Studio runtime (MT/MD/MTd/MDd), obtained from Conan input settings
The C++ standard, obtained from Conan input settings
One of the advantages of using toolchains is that they can help to achieve the exact same build with local development flows, than when the package is created in the cache.
Attributes
properties (available since Conan 1.53): Additional properties added to the generated
.props
files. You can define the properties in a key-value syntax like:
from conan import ConanFile
from conan.tools.microsoft import MSBuildToolchain
class App(ConanFile):
settings = "os", "arch", "compiler", "build_type"
def generate(self):
msbuild = MSBuildToolchain(self)
msbuild.properties["IncludeExternals"] = "true"
msbuild.generate()
Then, the generated conantoolchain_<config>.props file will contain the defined property in its contents:
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemDefinitionGroup>
...
</ItemDefinitionGroup>
<PropertyGroup Label="Configuration">
...
<IncludeExternals>true</IncludeExternals>
...
</PropertyGroup>
</Project>
conf
MSBuildToolchain
is affected by these [conf] variables:
tools.microsoft.msbuildtoolchain:compile_options
dict-like object of extra compile options to be added to<ClCompile>
section. The dict will be translated as follows:<[KEY]>[VALUE]</[KEY]>
.tools.build:cxxflags
list of extra C++ flags that will be appended to<AdditionalOptions>
section from<ClCompile>
and<ResourceCompile>
one.tools.build:cflags
list of extra of pure C flags that will be appended to<AdditionalOptions>
section from<ClCompile>
and<ResourceCompile>
one.tools.build:sharedlinkflags
list of extra linker flags that will be appended to<AdditionalOptions>
section from<Link>
one.tools.build:exelinkflags
list of extra linker flags that will be appended to<AdditionalOptions>
section from<Link>
one.tools.build:defines
list of preprocessor definitions that will be appended to<PreprocessorDefinitions>
section from<ResourceCompile>
one.
MSBuild
Available since: 1.32.0
The MSBuild
build helper is a wrapper around the command line invocation of MSBuild. It will abstract the
calls like msbuild "MyProject.sln" /p:Configuration=<conf> /p:Platform=<platform>
into Python method calls.
The MSBuild
helper can be used like:
from conan import ConanFile
from conan.tools.microsoft import MSBuild
class App(ConanFile):
settings = "os", "arch", "compiler", "build_type"
def build(self):
msbuild = MSBuild(self)
msbuild.build("MyProject.sln", targets=["mytarget"])
The MSBuild.build()
method internally implements a call to msbuild
like:
$ <vcvars-cmd> && msbuild "MyProject.sln" /p:Configuration=<configuration> /p:Platform=<platform> /target=mytarget
Where:
vcvars-cmd
is calling the Visual Studio prompt that matches the current recipesettings
configuration
, typically Release, Debug, which will be obtained fromsettings.build_type
but this will be configurable withmsbuild.build_type
.platform
is the architecture, a mapping from thesettings.arch
to the common ‘x86’, ‘x64’, ‘ARM’, ‘ARM64’. This is configurable withmsbuild.platform
.targets
(since 1.52.0) is an optional argument, defaults toNone
, and otherwise it is a list of targets to build
attributes
You can customize the following attributes in case you need to change them:
build_type (default
settings.build_type
): Value for the/p:Configuration
.platform (default based on
settings.arch
to select one of these values: ('x86', 'x64', 'ARM', 'ARM64'
): Value for the/p:Platform
.
Example:
from conan import ConanFile
from conan.tools.microsoft import MSBuild
class App(ConanFile):
settings = "os", "arch", "compiler", "build_type"
def build(self):
msbuild = MSBuild(self)
msbuild.build_type = "MyRelease"
msbuild.platform = "MyPlatform"
msbuild.build("MyProject.sln")
conf
MSBuild
is affected by these [conf] variables:
tools.microsoft.msbuild:verbosity
will accept one of"Quiet", "Minimal", "Normal", "Detailed", "Diagnostic"
to be passed to theMSBuild.build()
call asmsbuild .... /verbosity:XXX
VCVars
Available since: 1.39.0
Generates a file called conanvcvars.bat
that activate the Visual Studio developer command prompt according
to the current settings by wrapping the vcvarsall
Microsoft bash script.
The VCVars
generator can be used by name in conanfiles:
class Pkg(ConanFile):
generators = "VCVars"
[generators]
VCVars
And it can also be fully instantiated in the conanfile generate()
method:
from conan import ConanFile
from conan.tools.microsoft import VCVars
class Pkg(ConanFile):
settings = "os", "compiler", "arch", "build_type"
requires = "zlib/1.2.11", "bzip2/1.0.8"
def generate(self):
ms = VCVars(self)
ms.generate()
Constructor
def __init__(self, conanfile):
conanfile
: the current recipe object. Always useself
.
generate()
def generate(self, scope="build"):
Parameters:
scope (Defaulted to
"build"
): Add the launcher automatically to theconanbuild
launcher. Read more in the Environment documentation.
conan.tools.microsoft.is_msvc()
Available since: 1.45.0
def is_msvc(conanfile, build_context=False):
Validate self.settings.compiler
for which compiler is being used.
It returns True
when the host compiler is Visual Studio
or msvc
, otherwise, returns False
.
When the compiler
is empty, it returns False
.
Parameters:
conanfile: ConanFile instance.
build_context (since 1.52.0): (default=False). If this argument is
True
, the method will check the compiler of thebuild
context, not thehost
one.
from conan.tools.microsoft import is_msvc
def validate(self):
if not is_msvc(self):
raise ConanInvalidConfiguration("Only supported by Visual Studio and msvc.")
conan.tools.microsoft.is_msvc_static_runtime()
Available since: 1.45.0
def is_msvc_static_runtime(conanfile):
Validate self.settings.compiler.runtime
for which compiler is being used.
It returns True
when the host compiler is Visual Studio
or msvc
, and its runtime is MT
, MTd
or static
.
When the compiler
is empty, it returns False
.
Parameters:
conanfile: ConanFile instance.
from conan.tools.microsoft import is_msvc_static_runtime
def validate(self):
if is_msvc_static_runtime(self) and self.options.shared(self):
raise ConanInvalidConfiguration("This project does not support shared and static runtime together.")
conan.tools.microsoft.msvc_runtime_flag()
Available since: 1.33.0
def msvc_runtime_flag(conanfile):
If the current compiler is Visual Studio
, msvc
, clang `` or ``intel-cc
, then
detects the runtime type and returns between MD
, MT
, MDd
or MTd
,
otherwise, returns ""
(empty string). When the runtime type is static
, it returns
MT
, otherwise, MD
. The suffix d
is added when running on Debug mode.
Parameters:
conanfile: Conanfile instance.
from conan.tools.microsoft import msvc_runtime_flag
def validate(self):
if "MT" in msvc_runtime_flag(self):
self.output.warning("Runtime MT/MTd is not well tested.")
conan.tools.microsoft.unix_path()
Available since: 1.47.0
def unix_path(conanfile, path):
Transforms the specified path into the correct one according to the subsystem. To determine the subsystem:
The
settings_build.os
is checked to verify that we are running on “Windows” otherwise, the path is returned without changes.If
settings_build.os.subsystem
is specified (meaning we are running Conan under that subsystem) it will be returned.If
conanfile.win_bash==True
(meaning we have to run the commands inside the subsystem), the conftools.microsoft.bash:subsystem
has to be declared or it will raise an Exception.Otherwise the path is returned without changes.
Parameters:
conanfile: ConanFile instance.
from conan.tools.microsoft import unix_path
def build(self):
adjusted_path = unix_path(self, "C:\\path\\to\\stuff")
- In the example above,
adjusted_path
will be: /c/path/to/stuff
if msys2 or msys/cygdrive/c/path/to/stuff
if cygwin/mnt/c/path/to/stuff
if wsl/dev/fs/C/path/to/stuff
if sfu
check_min_vs()
Available since: 1.49.0
Helper method to allow the migration to 2.0 more easily. It will handle internally both Visual Studio
and msvc
compiler settings, raising a ConanInvalidConfiguration
error if the minimum version
is not satisfied
def check_min_vs(conanfile, version):
conanfile
: Always useself
, the current recipeversion
: Minimum version that will be accepted. Use a version number following the MSVC compiler version (ormsvc
setting), that is,191
,192
, etc (updates like193.1
are also acceptable)
Example:
def validate(self):
check_min_vs(self, "192")
NMakeDeps
Available since: 1.55.0
This generator can be used as:
from conan import ConanFile
class Pkg(ConanFile):
settings = "os", "compiler", "build_type", "arch"
requires = "mydep/1.0"
# attribute declaration
generators = "NMakeDeps"
# OR explicit usage in the generate() method
def generate(self):
deps = NMakeDeps(self)
deps.generate()
def build(self):
self.run(f"nmake /f makefile")
The generator will create a conannmakedeps.bat
environment script that defines
CL
, LIB
and _LINK_
environment variables, injecting necessary flags
to locate and link the dependencies declared in requires
.
This generator should most likely be used together with NMakeToolchain
one.
NMaketoolchain
Available since: 1.55.0
This generator can be used as:
from conan import ConanFile
class Pkg(ConanFile):
settings = "os", "compiler", "build_type", "arch"
# attribute declaration
generators = "NMakeToolchain"
# OR explicit usage in the generate() method
def generate(self):
toolchain = NMakeToolchain(self)
toolchain.generate()
def build(self):
self.run(f"nmake /f makefile")
The generator will create a conannmaketoolchain.bat
environment script that defines
CL
environment variable, injecting necessary flags deduced from the Conan settings
like compiler.cppstd
or the Visual Studio runtime.
It will also generate a conanvcvars.bat
script that activates the correct VS prompt
matching the Conan settings compiler
and compiler.version
.