CMakeDeps
Important
Some of the features used in this section are still under development, while they are recommended and usable and we will try not to break them in future releases, some breaking changes might still happen if necessary to prepare for the Conan 2.0 release.
Available since: 1.33.0
The CMakeDeps
helper will generate one xxxx-config.cmake file per dependency, together with other necessary .cmake files
like version, flags and directory data or configuration. It can be used like:
from conan import ConanFile
class App(ConanFile):
settings = "os", "arch", "compiler", "build_type"
requires = "hello/0.1"
generators = "CMakeDeps"
The full instantiation, that allows custom configuration can be done in the generate()
method:
from conan import ConanFile
from conan.tools.cmake import CMakeDeps
class App(ConanFile):
settings = "os", "arch", "compiler", "build_type"
requires = "hello/0.1"
def generate(self):
cmake = CMakeDeps(self)
cmake.generate()
Important
This class will require very soon to define both the “host” and “build” profiles. It is very recommended to start defining both profiles immediately to avoid future breaking. Furthermore, some features, like trying to cross-compile might not work at all if the “build” profile is not provided.
The CMakeDeps
is a multi-configuration generator, it can correctly create files for Release/Debug configurations
to be simultaneously used by IDEs like Visual Studio. In single configuration environments, it is necessary to have
a configuration defined, which must be provided via the cmake ... -DCMAKE_BUILD_TYPE=<build-type>
argument in command line
(Conan will do it automatically when necessary, in the CMake.configure()
helper).
There are some attributes you can adjust in the created CMakeDeps
object to change the default behavior:
configuration
Allows to define custom user CMake configuration besides the standard Release, Debug, etc ones.
def generate(self):
deps = CMakeDeps(self)
# By default, ``deps.configuration`` will be ``self.settings.build_type``
if self.options["hello"].shared:
# Assuming the current project ``CMakeLists.txt`` defines the ReleasedShared configuration.
deps.configuration = "ReleaseShared"
deps.generate()
build_context_activated
When you have a build-require, by default, the config files (xxx-config.cmake) files are not generated. But you can activate it using the build_context_activated attribute:
tool_requires = ["my_tool/0.0.1"]
def generate(self):
cmake = CMakeDeps(self)
# generate the config files for the tool require
cmake.build_context_activated = ["my_tool"]
cmake.generate()
Warning
The build_context_activated
feature will fail if no “build” profile is used. This feature only work when using
the two host and build profiles.
build_context_suffix
When you have the same package as a build-require and as a regular require it will cause a conflict in the generator because the file names of the config files will collide as well as the targets names, variables names etc.
For example, this is a typical situation with some requirements (capnproto, protobuf…) that contain a tool used to generate source code at build time (so it is a build_require), but also providing a library to link to the final application, so you also have a regular require. Solving this conflict is specially important when we are cross-building because the tool (that will run in the building machine) belongs to a different binary package than the library, that will “run” in the host machine.
You can use the build_context_suffix attribute to specify a suffix for a requirement, so the files/targets/variables of the requirement in the build context (tool require) will be renamed:
tool_requires = ["my_tool/0.0.1"]
requires = ["my_tool/0.0.1"]
def generate(self):
cmake = CMakeDeps(self)
# generate the config files for the tool require
cmake.build_context_activated = ["my_tool"]
# disambiguate the files, targets, etc
cmake.build_context_suffix = {"my_tool": "_BUILD"}
cmake.generate()
Warning
The build_context_suffix
feature will fail if no “build” profile is used. This feature only work when using
the two host and build profiles.
build_context_build_modules
Also there is another issue with the build_modules. As you may know, the recipes of the requirements can declare a
cppinfo.build_modules entry containing one or more .cmake files.
When the requirement is found by the cmake find_package()
function, Conan will include automatically these files.
By default, Conan will include only the build modules from the
host
context (regular requires) to avoid the collision, but you can change the default behavior.
Use the build_context_build_modules attribute to specify require names to include the build_modules from tool_requires:
tool_requires = ["my_tool/0.0.1"]
def generate(self):
cmake = CMakeDeps(self)
# generate the config files for the tool require
cmake.build_context_activated = ["my_tool"]
# Choose the build modules from "build" context
cmake.build_context_build_modules = ["my_tool"]
cmake.generate()
Warning
The build_context_build_modules
feature will fail if no “build” profile is used. This feature only work when using
the two host and build profiles.
check_components_exist
Important
This attribute is experimental and subject to breaking changes.
This property is False
by default. Use this property if you want to add a check when
you require specifying components in the consumers’ find_package()
. For example, if we
are consuming a Conan package like Boost that declares several components. If we set the
attribute to True
, the find_package()
call of the consumer, will check that the
required components exist and raise an error otherwise. You can set this attribute in the
generate()
method:
requires = "boost/1.81.0"
...
def generate(self):
deps = CMakeDeps(self)
deps.check_components_exist = True
deps.generate()
Then, when consuming Boost the find_package()
will raise an error as fakecomp does
not exist:
cmake_minimum_required(VERSION 3.15)
...
find_package(Boost COMPONENTS random regex fakecomp REQUIRED)
...
set_property()
Since Conan 1.55.0 .
def set_property(self, dep, prop, value, build_context=False):
dep
: Name of the dependency to set the property. For components use the syntax:dep_name::component_name
.prop
: Name of the property.value
: Value of the property. UseNone
to invalidate any value set by the upstream recipe.build_context
: Set toTrue
if you want to set the property for a dependency that belongs to the build context (False
by default).
Using this method you can overwrite the property values set by the Conan recipes from the consumer. This can be done for cmake_file_name, cmake_target_name, cmake_find_mode, cmake_module_file_name and cmake_module_target_name properties. Let’s see an example of how this works:
Imagine we have a compressor/1.0 package that depends on zlib/1.2.11. The zlib recipe defines some properties:
class ZlibConan(ConanFile):
name = "zlib"
...
def package_info(self):
self.cpp_info.set_property("cmake_find_mode", "both")
self.cpp_info.set_property("cmake_file_name", "ZLIB")
self.cpp_info.set_property("cmake_target_name", "ZLIB::ZLIB")
...
This recipe defines several properties. For example the cmake_find_mode
property is
set to both
. That means that module and config files are generated for Zlib. Maybe we
need to alter this behaviour and just generate config files. You could do that in the
compressor recipe using the CMakeDeps.set_property()
method:
class Compressor(ConanFile):
name = "compressor"
requires = "zlib/1.2.11"
...
def generate(self):
deps = CMakeDeps(self)
deps.set_property("zlib", "cmake_find_mode", "config")
deps.generate()
...
You can also use the set_property()
method to invalidate the property values set by
the upstream recipe and use the values that Conan assigns by default. To do so, set the
value None
to the property like this:
class Compressor(ConanFile):
name = "compressor"
requires = "zlib/1.2.11"
...
def generate(self):
deps = CMakeDeps(self)
deps.set_property("zlib", "cmake_target_name", None)
deps.generate()
...
After doing this the generated target name for the Zlib library will be zlib::zlib
instead of ZLIB::ZLIB
Properties
The following properties affect the CMakeDeps generator:
cmake_file_name: The config file generated for the current package will follow the
<VALUE>-config.cmake
pattern, so to find the package you writefind_package(<VALUE>)
.cmake_target_name: Name of the target to be consumed.
cmake_target_aliases: List of aliases that Conan will create for an already existing target.
cmake_find_mode: Defaulted to
config
. Possible values are:config
: The CMakeDeps generator will create config scripts for the dependency.module
: Will create module config (FindXXX.cmake) scripts for the dependency.both
: Will generate both config and modules.none
: Won’t generate any file. It can be used, for instance, to create a system wrapper package so the consumers find the config files in the CMake installation config path and not in the generated by Conan (because it has been skipped).
cmake_module_file_name: Same as cmake_file_name but when generating modules with
cmake_find_mode=module/both
. If not specified it will default to cmake_file_name.cmake_module_target_name: Same as cmake_target_name but when generating modules with
cmake_find_mode=module/both
. If not specified it will default to cmake_target_name.cmake_build_modules: List of
.cmake
files (route relative to root package folder) that are automatically included when the consumer run thefind_package()
. This property can’t be declared in a component, do it in the globalself.cpp_info
.cmake_set_interface_link_directories: boolean value that should be only used by dependencies that don’t declare self.cpp_info.libs but have
#pragma comment(lib, "foo")
(automatic link) declared at the public headers. Those dependencies should add this property to their conanfile.py files at rootcpp_info
level (components not supported for now).
Example:
def package_info(self):
...
# MyFileName-config.cmake
self.cpp_info.set_property("cmake_file_name", "MyFileName")
# Names for targets are absolute, Conan won't add any namespace to the target names automatically
self.cpp_info.set_property("cmake_target_name", "Foo::Foo")
# Create a new target "MyFooAlias" that is an alias to the "Foo::Foo" target
self.cpp_info.set_property("cmake_target_aliases", ["MyFooAlias"])
# The property "cmake_build_modules" can't be declared in a component, do it in self.cpp_info
self.cpp_info.set_property("cmake_build_modules", [os.path.join("lib", "mypkg.cmake")])
self.cpp_info.components["mycomponent"].set_property("cmake_target_name", "Foo::Var")
# Create a new target "VarComponent" that is an alias to the "Foo::Var" component target
self.cpp_info.components["mycomponent"].set_property("cmake_target_aliases", ["VarComponent"])
# Skip this package when generating the files for the whole dependency tree in the consumer
# note: it will make useless the previous adjustments.
# self.cpp_info.set_property("cmake_find_mode", "none")
# Generate both MyFileNameConfig.cmake and FindMyFileName.cmake
self.cpp_info.set_property("cmake_find_mode", "both")
Disable CMakeDeps For Installed CMake configuration files
Some projects may want to disable the CMakeDeps
generator for downstream consumers. This can be done by settings cmake_find_mode
to none
.
If the project wants to provide it’s own configuration targets, it should append them to the buildirs
attribute of cpp_info
.
This method is intended to work with downstream consumers using the CMakeToolchain
generator, which will be populated with the builddirs
attribute.
Example:
def package(self):
...
cmake.install()
def package_info(self):
self.cpp_info.set_property("cmake_find_mode", "none") # Do NOT generate anyfiles
self.cpp_info.builddirs.append(os.path.join("lib", "cmake", "foo"))
Map from project configuration to imported target’s configuration
As mentioned above, CMakeDeps
provides support for multiple configuration environments (Debug, Release, etc.)
This is achieved by populating properties on the imported targets according to the build_type
setting
when installing dependencies. When a consumer project is configured with a single-configuration CMake generator, however,
it is necessary to define the CMAKE_BUILD_TYPE
with a value that matches that of the installed dependencies.
If the consumer CMake project is configured with a different build type than the dependencies, it is necessary to
tell CMake how to map the configurations from the current project to the imported targets by setting the
CMAKE_MAP_IMPORTED_CONFIG_<CONFIG>
CMake variable.
cd build-coverage/
conan install .. -s build_type=Debug
cmake .. -DCMAKE_BUILD_TYPE=Coverage -DCMAKE_TOOLCHAIN_FILE=<path>/conan_toolchain.cmake -DCMAKE_MAP_IMPORTED_CONFIG_COVERAGE=Debug