Packages in editable mode
Warning
This is an experimental feature subject to breaking changes in future releases.
When working in big projects with several functionalities interconnected it is recomended to avoid the one-and-only huge project approach in favor of several libraries each one of them specialized in a set of common tasks, even maintained by dedicated teams. This approach helps to isolate and reuse code, helps with compiling times and reduces the likelihood of including files that not correspond to the API of the required library.
Nevertheless, in some case, it is useful to work in several libraries at the same time and see how the changes in one of them are propagated to the others. Following the local workflow an user can execute the commands conan source, conan install, conan build and conan package, but in order to get the changes ready for a consumer library, it is needed the conan create that will actually trigger a build to generate the binaries in the cache or to run conan export-pkg to copy locally built artifacts into the conan cache and make them available to consumers.
What about if you just can tell Conan where to find the headers and the artifacts ready for consumption in your local working directory? No need to package, just tell Conan to use those artifacts you have just generated with your IDE, sounds good? This is what the feature editable packages will do for you.
Let’s see this feature over an example where a developer is creating a CoolApp
but at the same
time they wants to work on cool/version@user/dev
library which is tightly coupled to the app.
The package cool/version@user/dev
is already working, the developer has the sources in a
local folder, they is using whatever method to build and develop locally and can perform
a conan create . cool/version@user/dev to create the package.
Also, there is a conanfile.txt (or a more complex recipe) for the application CoolApp
that
has cool/version@user/dev
among its requirements. When building this application, the
resources of cool
are used from the Conan local cache.
Put a package in editable mode
To avoid creating the package cool/version@user/dev
in the cache for every change, we are going
to put that package in editable mode, creating a link from the reference in the cache to the local
working directory:
$ conan editable add <path/to/local/dev/libcool> cool/version@user/dev
# you could do cd <path/to/local/dev/libcool> && conan editable add . cool/version@user/dev
That is it. Now, every usage of cool/version@user/dev
, by any other Conan package, or project
will be redirected to the <path/to/local/dev/libcool>
user folder, instead of using the package
from the conan cache.
Conan package recipes define a package “layout” in their package_info()
methods. The default one,
if nothing is specified is equivalent to:
def package_info(self):
# default behavior, doesn't need to be explicitly defined in recipes
self.cpp_info.includedirs = ["include"]
self.cpp_info.libdirs = ["lib"]
self.cpp_info.bindirs = ["bin"]
self.cpp_info.resdirs = ["res"]
That means that conan will use the path path/to/local/dev/libcool/include
for locating the headers of
the cool
package, the path/to/local/dev/libcool/lib
to locate the libraries of the package, and so on.
That might not be very useful, as typically while editing the source code and doing incremental builds, the development layout is different from that final “package” layout. While it is possible to run a conan package local command to execute the packaging in the user folder, and that will achieve that final layout, that is not very elegant. Conan provides several ways to customize the layout for editable packages.
Editable packages layouts
The custom layout of a package while it is in editable mode can be defined in different ways:
Recipe defined layout
A recipe can define a custom layout when it is not living in the local cache, in its package_info()
method,
something like:
from conans import ConanFile
class Pkg(ConanFile):
settings = "build_type"
def package_info(self):
if not self.in_local_cache:
d = "include_%s" % self.settings.build_type
self.cpp_info.includedirs = [d.lower()]
That will map the include directories to path/to/local/dev/libcool/include_debug
when working with build_type=Debug
conan setting, and to path/to/local/dev/libcool/include_release
if build_type=Release
. In the same way, other
directories (libdirs, bindirs, etc) can be customized, with any logic, different for different OS, build systems, etc.
from conans import ConanFile
class Pkg(ConanFile):
settings = "os", "compiler", "arch", "build_type"
def package_info(self):
if not self.in_local_cache:
if self.settings.compiler == "Visual Studio":
# NOTE: Use the real layout used in your VS projects, this is just an example
self.cpp_info.libdirs = ["%s_%s" % (self.settings.build_type, self.settings.arch)]
That will define the libraries directories to path/to/local/dev/libcool/Release_x86_64
, for example.
That is only an example, the real layout used by VS would be different.
Layout files
Instead of changing the recipe file to match the local layout, it’s possible to define the layout in a separate file. This is especially useful if you have a large number of libraries with the same structure so you can write it once and use it for several packages.
Layout files are ini files, but before parsing them Conan uses the Jinja2 template
engine passing the settings
, options
and current reference
objects, so you
can add logic to the files:
[includedirs] src/core/include src/cmp_a/include [libdirs] build/{{settings.build_type}}/{{settings.arch}} [bindirs] {% if options.shared %} build/{{settings.build_type}}/shared {% else %} build/{{settings.build_type}}/static {% endif %} [resdirs] {% for item in ["cmp1", "cmp2", "cmp3"] %} src/{{ item }}/resouces/{% if item != "cmp3" %}{{ settings.arch }}{% endif %} {% endfor %}
You can have a look at the Jinja2 documentation to know more about its powerful syntax.
This file can use the package reference to customize logic for a specific package:
[includedirs] src/include [cool/version@user/dev:includedirs] src/core/include
This layout will define the src/core/include
include directory for the cool
package, and
src/include
for other packages in editable mode.
In every case the directories that will be affected by the editable mode will be includedirs
,
libdirs
, bindirs
, resdirs
, srcdirs
and builddirs
, all of them declared in the
cpp_info dictionary; the rest of values in that dictionary won’t
be modified. So cflags
, defines
, library names in libs
defined in package_info()
will still be used.
By default all folders paths are relative to the directory where the conanfile.py of the editable package is (which is the path used to create the link), though they also allow absolute paths.
Specifying layout files
Layout files are specified in the conan editable add command, as an extra argument:
$ conan editable add . cool/version@user/dev --layout=win_layout
That win_layout
file will be first looked for relative to the current directory (the
path can be absolute too). If it is found, that will be used. It is possible to add those
layouts in the source repositories, so they are always easy to find after a clone.
If the specified layout is not found relative to the current directory, it will be looked
for in the conan cache, in the .conan/layouts
folder. This is very convenient to have
a single definition of layouts that can be shared with the team and installed with
conan config install
.
If no argument is specified, the conan editable add command will try to use a .conan/layouts/default layout from the local cache.
You can switch layout files by passing a different argument to new calls to conan editable add.
Evaluation order and priority
It is important to understand the evaluation order and priorities regarding the definitions of layouts:
The first thing that will always execute is the recipe
package_info()
. That will define the flags, definitions, as well as some values for the layout folders:includedirs
,libdirs
, etc.If a layout file is defined, either explicitly or using the implicit
.conan/layouts/default
, conan will look for matches, based on its package reference.If a match is found, either because of global definitions like
[includedirs]
or because a match like[pkg/version@user/channel:includedirs]
, then the layout folders (includedirs, libdirs, resdirs, builddirs, bindirs), will be invalidated and replaced by the ones defined in the file.If a specific match like
[pkg/version@user/channel:includedirs]
is found, it is expected to have defined also its specific[pkg/version@user/channel:libdirs]
, etc. The global layout folders specified without package reference won’t be applied once a match is found.It no match is found, the original values for the layout folders defined in
package_info()
will be respected.The layout file to be used is defined at conan editable add time. If a
.conan/layouts/default
file is added after the conan editable add, it will not be used at all.
Using a package in editable mode
Once a reference is in editable mode it is used system wide (for every set of settings
and
options
) by Conan (by every Conan client that uses the same cache), no changes are
required in the consumers. Every conan install command that requires our editable
cool/version@user/dev
package will use the paths to the local directory and the changes
made to this project will be taken into account by the packages using its headers or linking
against it.
To summarize, consumption of packages in editable mode is transparent to their consumers. To try that it is working, the following flow should work:
Get sources of
cool/version@user/dev
: git/svn clone... && cd folderPut package in editable mode: conan editable add . cool/version@user/dev --layout=mylayout
Work with it and build using any tool. Check that your local layout is reflected in the layout file mylayout specified in the previous step.
Go to the consumer project:
CoolApp
Build it using any local flow: conan install and build
Go back to
cool/version@user/dev
source folder, do some changes, and just build. No Conan commands necessaryGo to the consumer project:
CoolApp
and rebuild. It should get the changes from thecool
library.
In that way, it is possible to be developing both the cool
library and the CoolApp
application, at the same
time, without any Conan command.
Note
When a package is in editable mode, most of the commands will not work. It is not possible to conan upload, conan export or conan create when a package is in editable mode.
Revert the editable mode
In order to revert the editable mode just remove the link using:
$ conan editable remove cool/version@user/dev
It will remove the link (the local directory won’t be affected) and all the packages consuming this requirement will get it from the cache again.
Warning
Packages that are built consuming an editable package in its graph upstreams can generate binaries and packages incompatible with the released version of the editable package. Avoid uploading these packages without re-creating them with the in-cache version of all the libraries.