CMakeDeps
Warning
These tools are experimental and subject to breaking changes.
Available since: 1.33.0
The CMakeDeps
helper will generate one xxxx-config.cmake file per dependency, together with other necessary .cmake files
like version, flags and directory data or configuration. It can be used like:
from conans import ConanFile
class App(ConanFile):
settings = "os", "arch", "compiler", "build_type"
requires = "hello/0.1"
generators = "CMakeDeps"
The full instantiation, that allows custom configuration can be done in the generate()
method:
from conans import ConanFile
from conan.tools.cmake import CMakeDeps
class App(ConanFile):
settings = "os", "arch", "compiler", "build_type"
requires = "hello/0.1"
def generate(self):
cmake = CMakeDeps(self)
cmake.generate()
There are some attributes you can adjust in the created CMakeDeps
object to change the default behavior:
configurations
Allows to define custom user CMake configurations besides the standard
Release, Debug, etc ones. If the settings.yml file is customized to add new configurations to the
settings.build_type
, then, adding it explicitly to .configurations
is not necessary.
def generate(self):
cmake = CMakeDeps(self)
cmake.configurations.append("ReleaseShared")
if self.options["hello"].shared:
cmake.configuration = "ReleaseShared"
cmake.generate()
build_context_activated
When you have a build-require, by default, the config files (xxx-config.cmake) files are not generated. But you can activate it using the build_context_activated attribute:
build_requires = ["my_tool/0.0.1"]
def generate(self):
cmake = CMakeDeps(self)
# generate the config files for the build require
cmake.build_context_activated = ["my_tool"]
cmake.generate()
build_context_suffix
When you have the same package as a build-require and as a regular require it will cause a conflict in the generator because the file names of the config files will collide as well as the targets names, variables names etc.
For example, this is a typical situation with some requirements (capnproto, protobuf…) that contain a tool used to generate source code at build time (so it is a build_require), but also providing a library to link to the final application, so you also have a regular require. Solving this conflict is specially important when we are cross-building because the tool (that will run in the building machine) belongs to a different binary package than the library, that will “run” in the host machine.
You can use the build_context_suffix attribute to specify a suffix for a requirement, so the files/targets/variables of the requirement in the build context (build require) will be renamed:
build_requires = ["my_tool/0.0.1"]
requires = ["my_tool/0.0.1"]
def generate(self):
cmake = CMakeDeps(self)
# generate the config files for the build require
cmake.build_context_activated = ["my_tool"]
# disambiguate the files, targets, etc
cmake.build_context_suffix = {"my_tool": "_BUILD"}
cmake.generate()
build_context_build_modules
Also there is another issue with the build_modules. As you may know, the recipes of the requirements can declare a
cppinfo.build_modules entry containing one or more .cmake files.
When the requirement is found by the cmake find_package()
function, Conan will include automatically these files.
By default, Conan will include only the build modules from the
host
context (regular requires) to avoid the collision, but you can change the default behavior.
Use the build_context_build_modules attribute to specify require names to include the build_modules from build_requires:
build_requires = ["my_tool/0.0.1"]
def generate(self):
cmake = CMakeDeps(self)
# generate the config files for the build require
cmake.build_context_activated = ["my_tool"]
# Choose the build modules from "build" context
cmake.build_context_build_modules = ["my_tool"]
cmake.generate()