How to create and share a custom generator with generator packages
There are several built-in generators, like cmake
, visual_studio
, xcode
…
But what if your build system is not included? Or maybe the existing built-in generators
doesn’t satisfy your needs. There are several options:
Use the
txt
generator, that generates a plain text file easy to parse, which you might be able to use.Use
conanfile.py
data, and for example in thebuild()
method, access that information directly and generate a file or call directly your systemFork the conan codebase and write a built-in generator. Please make a pull request if possible to contribute it to the community.
Write a custom generator in a
conanfile.py
and manage it as a package. You can upload it to your own server and share with your team, or share with the world uploading it to bintray. You can manage it as a package, you can version it, overwrite it, delete it, create channels (testing/stable…), and the most important: bring it to your projects as a regular dependency.
This how to will show you how to do the latest one. We will build a generator for premake (https://premake.github.io/) build system:
Creating a custom generator
Basically a generator is a class that extends Generator
and implements two properties: filename
,
which will be the name of the file that will be generated, and content
with the contents of
that file. The name of the generator itself will be taken from the class name:
class MyGeneratorName(Generator):
@property
def filename(self):
return "mygenerator.file"
@property
def content(self):
return "whatever contents the generator produces"
This class is just included in a conanfile.py
that must contain also a ConanFile
class
that implements the package itself, with the name of the package, the version, etc. This
class typically has no source()
, build()
, package()
, and even the package_info()
method is
overridden as it doesn’t have to define any include paths or library paths.
If you want to create a generator that creates more than one file, you can leave the filename()
empty, and return a dictionary of
filenames->contents in the content()
method:
class MultiGenerator(Generator):
@property
def content(self):
return {"filename1.txt": "contents of file1",
"filename2.txt": "contents of file2"} # any number of files
@property
def filename(self):
pass
Once, it is defined in the conanfile.py
you can treat is as a regular package, typically you
will export
it first to your local cache, test it, and once it is working fine, you would
upload
it to a server.
You have access to the conanfile
instance at self.conanfile
and get information from the requirements:
Variable |
Description |
---|---|
self.conanfile.deps_cpp_info |
|
self.conanfile.deps_env_info |
|
self.conanfile.deps_user_info |
|
self.conanfile.env |
dict with the applied env vars declared in the requirements |
Premake generator example
Create a project (the best is a git repository):
$ mkdir conan-premake && cd conan-premake
Then, write in it the following conanfile.py:
from conans.model import Generator
from conans import ConanFile
class PremakeDeps(object):
def __init__(self, deps_cpp_info):
self.include_paths = ",\n".join('"%s"' % p.replace("\\", "/")
for p in deps_cpp_info.include_paths)
self.lib_paths = ",\n".join('"%s"' % p.replace("\\", "/")
for p in deps_cpp_info.lib_paths)
self.bin_paths = ",\n".join('"%s"' % p.replace("\\", "/")
for p in deps_cpp_info.bin_paths)
self.libs = ", ".join('"%s"' % p for p in deps_cpp_info.libs)
self.defines = ", ".join('"%s"' % p for p in deps_cpp_info.defines)
self.cppflags = ", ".join('"%s"' % p for p in deps_cpp_info.cppflags)
self.cflags = ", ".join('"%s"' % p for p in deps_cpp_info.cflags)
self.sharedlinkflags = ", ".join('"%s"' % p for p in deps_cpp_info.sharedlinkflags)
self.exelinkflags = ", ".join('"%s"' % p for p in deps_cpp_info.exelinkflags)
self.rootpath = "%s" % deps_cpp_info.rootpath.replace("\\", "/")
class Premake(Generator):
@property
def filename(self):
return "conanpremake.lua"
@property
def content(self):
deps = PremakeDeps(self.deps_build_info)
template = ('conan_includedirs{dep} = {{{deps.include_paths}}}\n'
'conan_libdirs{dep} = {{{deps.lib_paths}}}\n'
'conan_bindirs{dep} = {{{deps.bin_paths}}}\n'
'conan_libs{dep} = {{{deps.libs}}}\n'
'conan_cppdefines{dep} = {{{deps.defines}}}\n'
'conan_cppflags{dep} = {{{deps.cppflags}}}\n'
'conan_cflags{dep} = {{{deps.cflags}}}\n'
'conan_sharedlinkflags{dep} = {{{deps.sharedlinkflags}}}\n'
'conan_exelinkflags{dep} = {{{deps.exelinkflags}}}\n')
sections = ["#!lua"]
all_flags = template.format(dep="", deps=deps)
sections.append(all_flags)
template_deps = template + 'conan_rootpath{dep} = "{deps.rootpath}"\n'
for dep_name, dep_cpp_info in self.deps_build_info.dependencies:
deps = PremakeDeps(dep_cpp_info)
dep_name = dep_name.replace("-", "_")
dep_flags = template_deps.format(dep="_" + dep_name, deps=deps)
sections.append(dep_flags)
return "\n".join(sections)
class MyCustomGeneratorPackage(ConanFile):
name = "PremakeGen"
version = "0.1"
url = "https://github.com/memsharded/conan-premake"
license = "MIT"
def build(self):
pass
def package_info(self):
self.cpp_info.includedirs = []
self.cpp_info.libdirs = []
self.cpp_info.bindirs = []
This is a full working example. Note the PremakeDeps
class as a helper. The generator is
creating premake information for each individual library separately, then also an aggregated
information for all dependencies. This PremakeDeps
wraps a single item of such information.
Note the name of the package will be PremakeGen/0.1@user/channel as that is the name given to it, while the generator name is Premake. You can give the package any name you want, even matching the generator name if desired.
You export
the package recipe to the local cache, so it can be used by other projects as usual:
$ conan export memsharded/testing
Using the generator
Let’s create a test project that uses this generator, and also an existing library conan package, we will use the simple “Hello World” package we already created before:
$ cd ..
$ mkdir premake-project && cd premake-project
Now put the following files inside. Note the PremakeGen@0.1@memsharded/testing
package
reference in conanfile.txt.
conanfile.txt
[requires]
Hello/0.1@memsharded/testing
PremakeGen@0.1@memsharded/testing
[generators]
Premake
main.cpp
#include "hello.h"
int main (void){
hello();
}
premake4.lua
#!lua
require 'conanpremake'
-- A solution contains projects, and defines the available configurations
solution "MyApplication"
configurations { "Debug", "Release" }
includedirs { conan_includedirs }
libdirs { conan_libdirs }
links { conan_libs }
-- A project defines one build target
project "MyApplication"
kind "ConsoleApp"
language "C++"
files { "**.h", "**.cpp" }
configuration "Debug"
defines { "DEBUG" }
flags { "Symbols" }
configuration "Release"
defines { "NDEBUG" }
flags { "Optimize" }
Let’s install the requirements and build the project:
$ conan install . -s compiler=gcc -s compiler.version=4.9 -s compiler.libcxx=libstdc++ --build
$ premake4 gmake
$ make (or mingw32-make if in windows-mingw)
$ ./MyApplication
Hello World!
Now, everything works, so you might want to share your generator:
$ conan upload PremakeGen/0.1@memsharded/testing
Note
This is a regular conan package. You could for example embed this example in a test_package folder, create a conanfile.py that invokes premake4 in the build() method, and use conan test to automatically test your custom generator with a real project.