CMakeToolchain
Warning
These tools are still experimental (so subject to breaking changes) but with very stable syntax. We encourage the usage of it to be prepared for Conan 2.0.
The CMakeToolchain
is the toolchain generator for CMake. It will generate toolchain files that can be used in the
command line invocation of CMake with the -DCMAKE_TOOLCHAIN_FILE=conan_toolchain.cmake
. This generator translates
the current package configuration, settings, and options, into CMake toolchain syntax.
Important
This class will require very soon to define both the “host” and “build” profiles. It is very recommended to start defining both profiles immediately to avoid future breaking. Furthermore, some features, like trying to cross-compile might not work at all if the “build” profile is not provided.
It can be declared as:
from conans import ConanFile
class Pkg(ConanFile):
generators = "CMakeToolchain"
Or fully instantiated in the generate()
method:
from conans import ConanFile
from conan.tools.cmake import CMakeToolchain
class App(ConanFile):
settings = "os", "arch", "compiler", "build_type"
requires = "hello/0.1"
generators = "CMakeDeps"
options = {"shared": [True, False], "fPIC": [True, False]}
default_options = {"shared": False, "fPIC": True}
def generate(self):
tc = CMakeToolchain(self)
tc.variables["MYVAR"] = "MYVAR_VALUE"
tc.preprocessor_definitions["MYDEFINE"] = "MYDEF_VALUE"
tc.generate()
This will generate the following files after a conan install
(or when building the package
in the cache) with the information provided in the generate()
method as well as information
translated from the current settings
:
conan_toolchain.cmake file, containing the translation of Conan settings to CMake variables. Some things that will be defined in this file:
Definition of the CMake generator platform and generator toolset
Definition of the
CMAKE_POSITION_INDEPENDENT_CODE
, based onfPIC
option.Definition of the C++ standard as necessary
Definition of the standard library used for C++
Deactivation of rpaths in OSX
CMakePresets.json: The toolchain also generates a
CMakePresets.json
standard file, check the documentation here. It is currently using the version “3” of the JSON schema. Conan creates adefault
configure preset with the information:The
generator
to be used.The path to the
conan_toolchain.cmake
Some cache variables corresponding to the specified settings cannot work if specified in the toolchain.
The
CMAKE_BUILD_TYPE
variable when using a single-configuration generators.
CMakeUserPresets.json: If you declare a
layout()
in the recipe and yourCMakeLists.txt
file is found at theconanfile.source_folder
folder, aCMakeUserPresets.json
file will be generated (if doesn’t exist already) including automatically theCMakePresets.json
(at theconanfile.generators_folder
) to allow your IDE (Visual Studio, Visual Studio Code, CLion…) orcmake
tool to locate theCMakePresets.json
. The version schema of the generatedCMakeUserPresets.json
is “4” and requires CMake >= 3.23.conanvcvars.bat: In some cases, the Visual Studio environment needs to be defined correctly for building, like when using the Ninja or NMake generators. If necessary, the
CMakeToolchain
will generate this script, so defining the correct Visual Studio prompt is easier.
constructor
def __init__(self, conanfile):
conanfile
: the current recipe object. Always useself
.
preprocessor_definitions
This attribute allows defining compiler preprocessor definitions, for multiple configurations (Debug, Release, etc).
def generate(self):
tc = CMakeToolchain(self)
tc.preprocessor_definitions["MYDEF"] = "MyValue"
tc.preprocessor_definitions.debug["MYCONFIGDEF"] = "MyDebugValue"
tc.preprocessor_definitions.release["MYCONFIGDEF"] = "MyReleaseValue"
tc.generate()
This will be translated to:
One
add_definitions()
definition forMYDEF
inconan_toolchain.cmake
file.One
add_definitions()
definition, using a cmake generator expression inconan_toolchain.cmake
file, using the different values for different configurations.
variables
This attribute allows defining CMake variables, for multiple configurations (Debug, Release, etc).
def generate(self):
tc = CMakeToolchain(self)
tc.variables["MYVAR"] = "MyValue"
tc.variables.debug["MYCONFIGVAR"] = "MyDebugValue"
tc.variables.release["MYCONFIGVAR"] = "MyReleaseValue"
tc.generate()
This will be translated to:
One
set()
definition forMYVAR
inconan_toolchain.cmake
file.One
set()
definition, using a cmake generator expression inconan_toolchain.cmake
file, using the different values for different configurations.
The booleans assigned to a variable will be translated to ON
and OFF
symbols in CMake:
def generate(self):
tc = CMakeToolchain(self)
tc.variables["FOO"] = True
tc.variables["VAR"] = False
tc.generate()
Will generate the sentences: set(FOO ON ...)
and set(VAR OFF ...)
.
Generators
The CMakeToolchain
is intended to run with the CMakeDeps
dependencies generator. Please do not use other
CMake legacy generators (like cmake
, or cmake_paths
) with it.
Using a custom toolchain file
There are two ways of providing custom CMake toolchain files:
The
conan_toolchain.cmake
file can be completely skipped and replaced by a user one, defining thetools.cmake.cmaketoolchain:toolchain_file=<filepath>
configuration value.A custom user toolchain file can be added (included from) to the
conan_toolchain.cmake
one, by using theuser_toolchain
block described below, and defining thetools.cmake.cmaketoolchain:user_toolchain=["<filepath>"]
configuration value.The configuration
tools.cmake.cmaketoolchain:user_toolchain=["<filepath>"]
can be defined in the global.conf but also creating a Conan package for your toolchain and usingself.conf_info
to declare the toolchain file:import os from conans import ConanFile class MyToolchainPackage(ConanFile): ... def package_info(self): f = os.path.join(self.package_folder, "mytoolchain.cmake") self.conf_info.define("tools.cmake.cmaketoolchain:user_toolchain", [f])
If you declare the previous package as a
tool_require
, the toolchain will be automatically applied.If you have more than one
tool_requires
defined, you can easily append all the user toolchain values together using theappend
method in each of them, for instance:import os from conans import ConanFile class MyToolRequire(ConanFile): ... def package_info(self): f = os.path.join(self.package_folder, "mytoolchain.cmake") # Appending the value to any existing one self.conf_info.append("tools.cmake.cmaketoolchain:user_toolchain", f)
So, they’ll be automatically applied by your
CMakeToolchain
generator without writing any extra code:from conans import ConanFile from conan.tools.cmake import CMake class Pkg(ConanFile): settings = "os", "compiler", "arch", "build_type" exports_sources = "CMakeLists.txt" tool_requires = "toolchain1/0.1", "toolchain2/0.1" generators = "CMakeToolchain" def build(self): cmake = CMake(self) cmake.configure()
Using the toolchain in developer flow
One of the advantages of using Conan toolchains is that they can help to achieve the exact same build with local development flows, than when the package is created in the cache.
# Lets start in the folder containing the conanfile.py
$ mkdir build && cd build
# Install both debug and release deps and create the toolchain
$ conan install ..
$ conan install .. -s build_type=Debug
# the conan_toolchain.cmake is common for both configurations
If you are using a multi-configuration generator:
# Need to pass the generator WITHOUT the platform, that matches your default settings
$ cmake .. -G "Visual Studio 15" -DCMAKE_TOOLCHAIN_FILE=conan_toolchain.cmake
# Now you can open the IDE, select Debug or Release config and build
# or, in the command line
$ cmake --build . --config Release
$ cmake --build . --config Debug
NOTE: The platform (Win64), is already encoded in the toolchain. The command line shouldn’t pass it, so using
-G "Visual Studio 15"
instead of the -G "Visual Studio 15 Win64"
If you are using a single-configuration generator:
$ cmake .. -DCMAKE_TOOLCHAIN_FILE=conan_toolchain.cmake -DCMAKE_BUILD_TYPE=Release
$ cmake --build
It is recommended to use the cmake_layout(self)
in the layout()
method of your conanfile.py
. If a layout
is declared, the CMakeUserPresets.json
file will be generated in the same folder of your CMakeLists.txt
file,
so you can use the --preset
argument from cmake >= 3.23
or use an IDE:
# The conan_toolchain.cmake is common for both configurations and will be located at "build/generators"
$ conan install .
$ conan install . -s build_type=Debug
# For single-configuration generator
$ cmake --preset Debug
$ cmake --build --preset Debug
$ cmake --preset Release
$ cmake --build --preset Release
# For multi-configuration generator
$ cmake --preset default
$ cmake --build --preset Debug
$ cmake --build --preset Release
conf
CMakeToolchain
is affected by these [conf] variables:
tools.cmake.cmaketoolchain:toolchain_file
user toolchain file to replace theconan_toolchain.cmake
one.tools.cmake.cmaketoolchain:user_toolchain
list of user toolchains to be included from theconan_toolchain.cmake
file.tools.android:ndk_path
value forANDROID_NDK_PATH
.tools.cmake.cmaketoolchain:system_name
is not necessary in most cases and is only used to force-defineCMAKE_SYSTEM_NAME
.tools.cmake.cmaketoolchain:system_version
is not necessary in most cases and is only used to force-defineCMAKE_SYSTEM_VERSION
.tools.cmake.cmaketoolchain:system_processor
is not necessary in most cases and is only used to force-defineCMAKE_SYSTEM_PROCESSOR
.tools.cmake.cmaketoolchain:toolset_arch
: Will add the,host=xxx
specifier in theCMAKE_GENERATOR_TOOLSET
variable ofconan_toolchain.cmake
file.tools.build:cxxflags
list of extra C++ flags that will be appended toCMAKE_CXX_FLAGS_INIT
.tools.build:cflags
list of extra of pure C flags that will be appended toCMAKE_C_FLAGS_INIT
.tools.build:sharedlinkflags
list of extra linker flags that will be appended toCMAKE_SHARED_LINKER_FLAGS_INIT
.tools.build:exelinkflags
list of extra linker flags that will be appended toCMAKE_EXE_LINKER_FLAGS_INIT
.tools.build:defines
list of preprocessor definitions that will be used byadd_definitions()
.tools.build:tools.apple:enable_bitcode
boolean value to enable/disable Bitcode Apple Clang flags, e.g.,CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE
.tools.build:tools.apple:enable_arc
boolean value to enable/disable ARC Apple Clang flags, e.g.,CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC
.tools.build:tools.apple:enable_visibility
boolean value to enable/disable Visibility Apple Clang flags, e.g.,CMAKE_XCODE_ATTRIBUTE_GCC_SYMBOLS_PRIVATE_EXTERN
.tools.build:sysroot
defines the value ofCMAKE_SYSROOT
.
Extending and customizing CMakeToolchain
Since Conan 1.36, CMakeToolchain
implements a powerful capability for extending and customizing the resulting toolchain file.
The following predefined blocks are available, and added in this order:
user_toolchain
: Allows to include user toolchains from theconan_toolchain.cmake
file. If the configurationtools.cmake.cmaketoolchain:user_toolchain=["xxxx", "yyyy"]
is defined, its values will beinclude(xxx)\ninclude(yyyy)
as the first lines inconan_toolchain.cmake
.generic_system
: DefinesCMAKE_SYSTEM_NAME
,CMAKE_SYSTEM_VERSION
,CMAKE_SYSTEM_PROCESSOR
,CMAKE_GENERATOR_PLATFORM
,CMAKE_GENERATOR_TOOLSET
,CMAKE_C_COMPILER
,CMAKE_CXX_COMPILER
android_system
: DefinesANDROID_PLATFORM
,ANDROID_STL
,ANDROID_ABI
and includesANDROID_NDK_PATH/build/cmake/android.toolchain.cmake
whereANDROID_NDK_PATH
comes defined intools.android:ndk_path
configuration value.apple_system
: DefinesCMAKE_OSX_ARCHITECTURES
,CMAKE_OSX_SYSROOT
for Apple systems.fpic
: Defines theCMAKE_POSITION_INDEPENDENT_CODE
when there is aoptions.fPIC
arch_flags
: Defines C/C++ flags like-m32, -m64
when necessary.libcxx
: Defines-stdlib=libc++
flag when necessary as well as_GLIBCXX_USE_CXX11_ABI
.vs_runtime
: Defines theCMAKE_MSVC_RUNTIME_LIBRARY
variable, as a generator expression for multiple configurations.cppstd
: definesCMAKE_CXX_STANDARD
,CMAKE_CXX_EXTENSIONS
parallel
: defines/MP
parallel build flag for Visual.cmake_flags_init
: definesCMAKE_XXX_FLAGS
variables based on previously defined Conan variables. The blocks above only defineCONAN_XXX
variables, and this block will define CMake ones likeset(CMAKE_CXX_FLAGS_INIT "${CONAN_CXX_FLAGS}" CACHE STRING "" FORCE)`
.try_compile
: Stop processing the toolchain, skipping the blocks below this one, ifIN_TRY_COMPILE
CMake property is defined.find_paths
: DefinesCMAKE_FIND_PACKAGE_PREFER_CONFIG
,CMAKE_MODULE_PATH
,CMAKE_PREFIX_PATH
so the generated files fromCMakeDeps
are found.rpath
: DefinesCMAKE_SKIP_RPATH
. By default it is disabled, and it is needed to defineself.blocks["rpath"].skip_rpath=True
if you want to activateCMAKE_SKIP_RPATH
shared
: definesBUILD_SHARED_LIBS
.output_dirs
: Define theCMAKE_INSTALL_XXX
variables.CMAKE_INSTALL_PREFIX: Is set with the
package_folder
, so if a “cmake install” operation is run, the artifacts go to that location.CMAKE_INSTALL_BINDIR, CMAKE_INSTALL_SBINDIR and CMAKE_INSTALL_LIBEXECDIR: Set by default to
bin
.CMAKE_INSTALL_LIBDIR: Set by default to
lib
.CMAKE_INSTALL_INCLUDEDIR and CMAKE_INSTALL_OLDINCLUDEDIR: Set by default to
include
.CMAKE_INSTALL_DATAROOTDIR: Set by default to
res
.
If you want to change the default values, adjust the
cpp.package
object at thelayout()
method:def layout(self): ... # For CMAKE_INSTALL_BINDIR, CMAKE_INSTALL_SBINDIR and CMAKE_INSTALL_LIBEXECDIR, takes the first value: self.cpp.package.bindirs = ["mybin"] # For CMAKE_INSTALL_LIBDIR, takes the first value: self.cpp.package.libdirs = ["mylib"] # For CMAKE_INSTALL_INCLUDEDIR, CMAKE_INSTALL_OLDINCLUDEDIR, takes the first value: self.cpp.package.includedirs = ["myinclude"] # For CMAKE_INSTALL_DATAROOTDIR, takes the first value: self.cpp.package.resdirs = ["myres"]
Note
It is not valid to change the self.cpp_info at the
package_info()
method.
Note
In Conan 1.45 the CMakeToolchain doesn’t append the root package folder of the dependencies (declared in the cpp_info.builddirs)
to the CMAKE_PREFIX_PATH
variable. That interfered with the find_file
, find_path
and find_program
, making,
for example, impossible to locate only the executables from the build context. In Conan 2.0, the cppinfo.builddirs
won’t contain by default the ''
entry (root package).
Blocks can be customized in different ways:
# remove an existing block
def generate(self):
tc = CMakeToolchain(self)
tc.blocks.remove("generic_system")
# modify the template of an existing block
def generate(self):
tc = CMakeToolchain(self)
tmp = tc.blocks["generic_system"].template
new_tmp = tmp.replace(...) # replace, fully replace, append...
tc.blocks["generic_system"].template = new_tmp
# modify one or more variables of the context
def generate(self):
tc = CMakeToolchain(conanfile)
# block.values is the context dictionary
toolset = tc.blocks["generic_system"].values["toolset"]
tc.blocks["generic_system"].values["toolset"] = "other_toolset"
# modify the whole context values
def generate(self):
tc = CMakeToolchain(conanfile)
tc.blocks["generic_system"].values = {"toolset": "other_toolset"}
# modify the context method of an existing block
import types
def generate(self):
tc = CMakeToolchain(self)
generic_block = toolchain.blocks["generic_system"]
def context(self):
assert self # Your own custom logic here
return {"toolset": "other_toolset"}
generic_block.context = types.MethodType(context, generic_block)
# completely replace existing block
from conan.tools.cmake import CMakeToolchain
def generate(self):
tc = CMakeToolchain(self)
# this could go to a python_requires
class MyGenericBlock:
template = "HelloWorld"
def context(self):
return {}
tc.blocks["generic_system"] = MyGenericBlock
# add a completely new block
from conan.tools.cmake import CMakeToolchain
def generate(self):
tc = CMakeToolchain(self)
# this could go to a python_requires
class MyBlock:
template = "Hello {{myvar}}!!!"
def context(self):
return {"myvar": "World"}
tc.blocks["mynewblock"] = MyBlock
Recall that this is a very experimental feature, and these interfaces might change in the following releases.
For more information about these blocks, please have a look at the source code.
Cross building
The generic_system
block contains some basic cross-building capabilities. In the general
case, the user would want to provide their own user toolchain defining all the specifics,
which can be done with the configuration tools.cmake.cmaketoolchain:user_toolchain
. If
this conf value is defined, the generic_system
block will include the provided file or files, but
no further define any CMake variable for cross-building.
If user_toolchain
is not defined and Conan detects it is cross-building, because the build
and host profiles contain different OS or architecture, it will try to define the following
variables:
CMAKE_SYSTEM_NAME
:tools.cmake.cmaketoolchain:system_name
configuration if defined, otherwise, it will try to autodetect it. This block will consider cross-building if Android systems (that is managed by other blocks), and not 64bits to 32bits builds in x86_64, sparc and ppc systems.CMAKE_SYSTEM_VERSION
:tools.cmake.cmaketoolchain:system_version
conf if defined, otherwiseos.version
subsetting (host) when definedCMAKE_SYSTEM_PROCESSOR
:tools.cmake.cmaketoolchain:system_processor
conf if defined, otherwisearch
setting (host) if defined