Dependencies conflicts

In a dependency graph, when different packages depends on different versions of the same package, this is called a dependency version conflict. It is relatively easy to produce one. Let’s see it with a practical example, start cloning the examples2 repository:

$ git clone https://github.com/conan-io/examples2.git
$ cd examples2/tutorial/versioning/conflicts/versions

In this folder we have a small project, consisting in several packages: matrix (a math library), engine/1.0 video game engine that depends on matrix/1.0, intro/1.0, a package implementing the intro credits and functionality for the videogame that depends on matrix/1.1 and finally the game recipe that depends simultaneously on engine/1.0 and intro/1.0. All these packages are actually empty, but they are enough to produce the conflicts.

digraph conflict { node [fillcolor="lightskyblue", style=filled, shape=box] rankdir="BT" "game/1.0" -> "engine/1.0" -> "matrix/1.0"; "game/1.0" -> "intro/1.0" -> "matrix/1.1"; "matrix/1.0" [fillcolor="orange"]; "matrix/1.1" [fillcolor="orange"]; }


Let’s create the dependencies:

$ conan create matrix --version=1.0
$ conan create matrix --version=1.1  # note this is 1.1!
$ conan create engine --version=1.0 # depends on matrix/1.0
$ conan create intro --version=1.0 # depends on matrix/1.1

And when we try to install game, we will get the error:

$ conan install game
Requirements
    engine/1.0#0fe4e6890766f7b8e21f764f0049aec7 - Cache
    intro/1.0#d639998c2e55cf36d261ab319801c322 - Cache
    matrix/1.0#905c3f0babc520684c84127378fefdd0 - Cache
Graph error
    Version conflict: intro/1.0->matrix/1.1, game/1.0->matrix/1.0.
ERROR: Version conflict: intro/1.0->matrix/1.1, game/1.0->matrix/1.0.

This is a version conflict, and Conan will not decide automatically how to resolve the conflict, but the user should explicitly resolve such conflict.

Resolving conflicts

Of course, the most direct and straightforward way to solve such a conflict is going to the dependencies conanfile.py and upgrading their requirements() so they point now to the same version. However this might not be practical in some cases, or it might be even impossible to fix the dependencies conanfiles.

For that case, it should be the consuming conanfile.py the one that can resolve the conflict (in this case, game) by explicitly defining which version of the dependency should be used, with the following syntax:

game/conanfile.py
class Game(ConanFile):
    name = "game"
    version = "1.0"

    def requirements(self):
        self.requires("engine/1.0")
        self.requires("intro/1.0")
        self.requires("matrix/1.1", override=True)

This is called an override. The game package do not directly depend on matrix, this requires declaration will not introduce such a a direct dependency. But the matrix/1.1 version will be propagated upstream in the dependency graph, overriding the requires of packages that do depend on any matrix version, forcing the consistency of the graph, as all upstream packages will now depend on matrix/1.1:

$ conan install game
...
Requirements
    engine/1.0#0fe4e6890766f7b8e21f764f0049aec7 - Cache
    intro/1.0#d639998c2e55cf36d261ab319801c322 - Cache
    matrix/1.1#905c3f0babc520684c84127378fefdd0 - Cache

digraph conflict { node [fillcolor="lightskyblue", style=filled, shape=box] rankdir="BT" "game/1.0" -> "engine/1.0" -> "matrix/1.1"; "game/1.0" -> "intro/1.0" -> "matrix/1.1"; { rank = same; edge[ style=invis]; "matrix/1.1" -> "matrix/1.0" ; rankdir = LR; } }


Note

In this case, a new binary for engine/1.0 was not necessary, but in some situations the above could fail with a engine/1.0 “binary missing error”. Because previously engine/1.0 binaries were built against matrix/1.0. If the package_id rules and configuration define that engine should be rebuilt when minor versions of the dependencies change, then it will be necessary to build a new binary for engine/1.0 that builds and links against the new matrix/1.1 dependency.

What happens if game had a direct dependency to matrix/1.2? Lets create the version:

$ conan create matrix --version=1.2

Now lets modify game/conanfile.py to introduce this as a direct dependency:

game/conanfile.py
class Game(ConanFile):
    name = "game"
    version = "1.0"

    def requirements(self):
        self.requires("engine/1.0")
        self.requires("intro/1.0")
        self.requires("matrix/1.2")

digraph conflict { node [fillcolor="lightskyblue", style=filled, shape=box] rankdir="BT" "game/1.0" -> "engine/1.0" -> "matrix/1.0"; "game/1.0" -> "intro/1.0" -> "matrix/1.1"; "game/1.0" -> "matrix/1.2"; "matrix/1.0" [fillcolor="orange"]; "matrix/1.1" [fillcolor="orange"]; "matrix/1.2" [fillcolor="orange"]; { rank = same; edge[ style=invis]; "matrix/1.1" -> "matrix/1.2" ; rankdir = LR; } }


So installing it will raise a conflict error again:

$ conan install game
...
ERROR: Version conflict: engine/1.0->matrix/1.0, game/1.0->matrix/1.2.

As this time, we want to respect the direct dependency between game and matrix, we will define the force=True requirement trait, to indicate that this dependency version will also be forcing the overrides upstream:

game/conanfile.py
class Game(ConanFile):
    name = "game"
    version = "1.0"

    def requirements(self):
        self.requires("engine/1.0")
        self.requires("intro/1.0")
        self.requires("matrix/1.2", force=True)

And that will now solve again the conflict (as commented above, note that in real applications this could mean that binaries for engine/1.0 and intro/1.0 would be missing, and need to be built to link against the new forced matrix/1.2 version):

$ conan install game
Requirements
    engine/1.0#0fe4e6890766f7b8e21f764f0049aec7 - Cache
    intro/1.0#d639998c2e55cf36d261ab319801c322 - Cache
    matrix/1.2#905c3f0babc520684c84127378fefdd0 - Cache

digraph conflict { node [fillcolor="lightskyblue", style=filled, shape=box] rankdir="BT" "game/1.0" -> "engine/1.0" -> "matrix/1.2"; "game/1.0" -> "intro/1.0" -> "matrix/1.2"; "game/1.0" -> "matrix/1.2"; { rank = same; edge[ style=invis]; "matrix/1.2" -> "matrix/1.0" -> "matrix/1.1" ; rankdir = LR; } }


Note

Best practices

Resolving version conflicts by overrides/forces should in general be the exception and avoided when possible, applied as a temporary workaround. The real solution is to move forward the dependencies requires so they naturally converge to the same versions of upstream dependencies.

Overriding options

It is possible that when there are diamond structures in a dependency graph, like the one seen above, different recipes might be defining different values for the upstream options. In this case, this is not directly causing a conflict, but instead the first value to be defined is the one that will be prioritized and will prevail.

In the above example, if matrix/1.0 can be both a static and a shared library, and engine decides to define that it should be a static library (not really necessary, because that is already the default):

engine/conanfile.py
class Engine(ConanFile):
    name = "engine"
    version = "1.0"
    # Not strictly necessary because this is already the matrix default
    default_options = {"matrix*:shared": False}

Warning

Defining options values in recipes does not have strong guarantees, please check this FAQ about options values for dependencies. The recommended way to define options values is in profile files.

And also intro recipe would do the same, but instead define that it wants a shared library, and adds a validate() method, because for some reason the intro package can only be built against shared libraries and otherwise crashes:

intro/conanfile.py
class Intro(ConanFile):
    name = "intro"
    version = "1.0"
    default_options = {"matrix*:shared": True}

    def requirements(self):
        self.requires("matrix/1.0")

    def validate(self):
        if not self.dependencies["matrix"].options.shared:
            raise ConanInvalidConfiguration("Intro package doesn't work with static matrix library")

Then, this will cause an error, because as the first one to define the option value is engine (it is declared first in the game conanfile requirements() method). In the examples2 repository, go to the “options” folder, and create the different packages:

$ cd ../options
$ conan create matrix
$ conan create matrix -o matrix/*:shared=True
$ conan create engine
$ conan create intro
$ conan install game  # FAILS!
...
-------- Installing (downloading, building) binaries... --------
ERROR: There are invalid packages (packages that cannot exist for this configuration):
intro/1.0: Invalid: Intro package doesn't work with static matrix library

Following the same principle, the downstream consumer recipe, in this case game conanfile.py can define the options values, and those will be prioritized:

game/conanfile.py
class Game(ConanFile):
    name = "game"
    version = "1.0"
    default_options = {"matrix*:shared": True}

    def requirements(self):
        self.requires("engine/1.0")
        self.requires("intro/1.0")

And that will force now matrix being a shared library, no matter if engine defined shared=False, because the downstream consumers always have priority over the upstream dependencies.

$ conan install game
...
-------- Installing (downloading, building) binaries... --------
matrix/1.0: Already installed!
matrix/1.0: I am a shared-library library!!!
engine/1.0: Already installed!
intro/1.0: Already installed!

Note

Best practices

As a general rule, avoid modifying or defining values for dependencies options in consumers conanfile.py. The declared options defaults should be good for the majority of cases, and variations from those defaults can be defined better in profiles better.