Conan migration guide to 2.0
Conan team is working hard on the next major release. We’ve been gathering feedback from the community about our features and we think it’s time to break some default behaviors, clean the codebase and add space for new developments. Development is ongoing and the Conan 2.0 Tribe is having discussions about it.
Conan 2.0-alpha is already released and can be installed from PyPI doing:
$ pip install conan==2.0.0-alpha1
The documentation for 2.0 is still far from being complete, but we are working on it and you can access it with the right version label.
This section summarizes some of the necessary changes during Conan 1.X to be ready to upgrade to Conan 2.0:
Update the syntax of your Conanfile
Use the
from conan import ConanFile
import instead of the legacyfrom conans ...
(note the plural)Do not use dictionary expressions in your recipe
settings
definition (likesettings = {"os": ["Windows", "Linux"]}
. This way of limiting supported configurations by one recipe will be removed. Use thevalidate()
method instead to raiseConanInvalidConfiguration
if strictly necessary to fail fast for unsupported configurations.Use
self.test_requires()
to define test requirements instead of the legacyself.build_requires(..., force_host_context)
.Move all your packages to lowercase. Uppercase package names (or versions/user/channel) will not be possible in 2.0.
New namespace conan.tools.xxxxx
Use generators and helpers only from conan.tools.xxxx
space. All the other ones are
going to be removed. Please check the tools section to learn more about the new tools
available for Conan 2.0.
Host and build profiles and new cross-building model
Use always build and host profiles. You can enable it by passing -pr:b=default
in the
command line to most commands. Do not use os_build
, arch_build
anywhere in your
recipes or code.
Conan uses revisions by default in Conan 2.0
Conan 2.0 uses revisions by default and the local cache 2.0 will store multiple recipe and package revisions for your Conan packages (Conan 1.X supports only one revision). To start working with revisions enabled in Conan 1.X, please enable them in your Conan configuration:
$ conan config set general.revisions_enabled=True
self.dependencies to access information about dependencies
Do not use self.deps_cpp_info
, self.deps_env_info
or self.deps_user_info
. Use
the self.dependencies access
to get information about dependencies.
Commands that disappear in 2.0: copy
Do not use the conan copy
command to change user/channel. Packages will be immutable,
and this command will dissapear in 2.0. Package promotions are generally done in the
server side, copying packages from one server repository to another repository.
Editables don’t use external templates any more. New layout model
If you are using editables
, the external template files are going to be removed. Use
the layout()
method definition instead. Please check the documentation for more
information about layouts.
New properties model for the cpp_info in Conan 2.0 generators
Using .names
, .filenames
and .build_modules
will not work any more for new
generators, like CMakeDeps and PkgConfigDeps.
They have a new way of setting this information using set_property
and
get_property
methods of the cpp_info
object (available since Conan 1.36).
def set_property(self, property_name, value)
def get_property(self, property_name):
New properties cmake_target_name
, cmake_file_name
, cmake_module_target_name
,
cmake_module_file_name
, pkg_config_name
and cmake_build_modules
are defined to allow
migrating names
, filenames
and build_modules
properties to this model. In Conan 2.0 this
will be the default way of setting these properties for all generators and also passing
custom properties to generators.
Important
The 2 mechanisms are completely independent:
Old way using
.names
,.filenames
will work exclusively for legacy generators likecmake_find_package
New properties, like
set_property("cmake_target_name")
will work exclusively for new generators likeCMakeDeps
. They have changed to be absolute, and that would break legacy generators.Recipes that want to provide support for both generators need to provide the 2 definitions in their
package_info()
New properties defined for CMake generators family, used by CMakeDeps generator:
cmake_file_name property will define in
CMakeDeps
the name of the generated config file (xxx-config.cmake
)cmake_target_name property will define the absolute target name in
CMakeDeps
cmake_module_file_name property defines the generated filename for modules (
Findxxxx.cmake
)cmake_module_target_name defines the absolute target name for find modules.
cmake_build_modules property replaces the
build_modules
property.cmake_find_mode will tell CMakeDeps to generate config files, modules files, both or none of them, depending on the value set (
config
,module
,both
ornone
)
Properties related to pkg_config, supported by both legacy pkg_config and new PkgConfigDeps:
pkg_config_name property equivalent to the
names
attribute.pkg_config_custom_content property supported by both generators that will add user defined content to the .pc files created by the generator
Properties related to pkg_config, only supported by new PkgConfigDeps:
pkg_config_aliases property sets some aliases of any package/component name for the
PkgConfigDeps
generator only, it doesn’t work inpkg_config
. This property only accepts list-like Python objects.
All of these properties, but cmake_file_name
and cmake_module_file_name
can be defined at
global cpp_info
level or at component level.
The set/get_property model is very useful if you are creating a custom generator.
Using set_property()
you can pass the parameters of your choice and read them using the
get_property()
method inside the generator.
def package_info(self):
...
# you have created a custom generator that reads the 'custom_property' property and you set here
# the value to 'prop_value'
self.cpp_info.components["mycomponent"].set_property("custom_property", "prop_value")
...
Please check a detailed migration guide in the dedicated section.