How to reuse Python code in recipes¶
To reuse Python code, from Conan 1.7 there is a new
See: Python requires: reusing Python code in recipes
This “how to” might be deprecated and removed in the future. It is left here for reference only.
First, if you feel that you are repeating a lot of Python code, and that repeated code could be useful for other Conan users, please propose it in a github issue.
There are several ways to handle Python code reuse in package recipes:
- To put common code in files, as explained below. This code has to be exported into the recipe itself.
- To create a Conan package with the common Python code, and then
requireit from the recipe.
This howto explains the latter.
A basic Python package¶
Let’s begin with a simple Python package, a “hello world” functionality that we want to package and reuse:
def hello(): print("Hello World from Python!")
To create a package, all we need to do is create the following layout:
-| hello.py | __init__.py | conanfile.py
__init__.py is blank.
It is not necessary to compile code, so the package recipe
conanfile.py is quite simple:
from conans import ConanFile class HelloPythonConan(ConanFile): name = "hello_py" version = "0.1" exports = '*' build_policy = "missing" def package(self): self.copy('*.py') def package_info(self): self.env_info.PYTHONPATH.append(self.package_folder)
exports will copy both the
hello.py and the
__init__.py into the recipe. The
package() method is also obvious: to
construct the package just copy the Python sources.
package_info() adds the current package folder to the
PYTHONPATH Conan environment variable. It will not affect the real
environment variable unless the end user desires it.
It can be seen that this recipe would be practically the same for most Python packages, so it could be factored in a
base class to further simplify it. (Open a feature request, or better a pull request. :) )
With this recipe, all we have to do is:
$ conan export . memsharded/testing
Of course if you want to share the package with your team, you can conan upload it to a remote server. But to create and test the package, we can do everything locally.
Now the package is ready for consumption. In another folder, we can create a conanfile.txt (or a conanfile.py if we prefer):
And install it with the following command:
$ conan install . -g virtualenv
Creating the above
conanfile.txt might be unnecessary for this simple example, as you can directly run
conan install hello_py/0.1@memsharded/testing -g virtualenv, however, using the file is the canonical way.
virtualenv generator will create an
activate script (in Windows activate.bat), that basically contains the
environment, in this case, the
PYTHONPATH. Once we activate it, we are able to find the package in the path and use it:
$ activate $ python Python 3.6.1 (3.6.1:d33e0cf91556, Jun 27 2016, 15:19:22) [MSC v.1500 32 bit (Intel)] on win32 ... >>> import hello >>> hello.hello() Hello World from Python! >>>
The above shows an interactive session, but you can import also the functionality in a regular Python script.
Reusing Python code in your recipes¶
Requiring a Python Conan package¶
As the Conan recipes are Python code itself, it is easy to reuse Python packages in them. A basic recipe using the created package would be:
from conans import ConanFile class HelloPythonReuseConan(ConanFile): requires = "hello_py/0.1@memsharded/testing" def build(self): from hello import hello hello()
requires section is just referencing the previously created package. The functionality of that package can be used in several
methods of the recipe:
package_info(), i.e. all of the methods used for creating the
package itself. Note that in other places it is not possible, as it would require the dependencies of the recipe to be already retrieved,
and such dependencies cannot be retrieved until the basic evaluation of the recipe has been executed.
$ conan install . ... $ conan build . Hello World from Python!