conan new¶
Create a new recipe (with a conanfile.py and other associated files) from either a predefined or a user-defined template.
conan new¶
$ conan new -h
usage: conan new [-h] [-v [V]] [-cc CORE_CONF] [-d DEFINE] [-f] [-o OUTPUT]
template
Create a new example recipe and source files from a template.
positional arguments:
template Template name, either a predefined built-in or a user-
provided one. Available built-in templates: basic,
cmake_lib, cmake_exe, meson_lib, meson_exe,
msbuild_lib, msbuild_exe, bazel_lib, bazel_exe,
autotools_lib, autotools_exe, local_recipes_index.
E.g. 'conan new cmake_lib -d name=hello -d
version=0.1'. You can define your own templates too by
inputting an absolute path as your template, or a path
relative to your conan home folder.
options:
-h, --help show this help message and exit
-v [V] Level of detail of the output. Valid options from less
verbose to more verbose: -vquiet, -verror, -vwarning,
-vnotice, -vstatus, -v or -vverbose, -vv or -vdebug,
-vvv or -vtrace
-cc CORE_CONF, --core-conf CORE_CONF
Define core configuration, overwriting global.conf
values. E.g.: -cc core:non_interactive=True
-d DEFINE, --define DEFINE
Define a template argument as key=value, e.g., -d
name=mypkg
-f, --force Overwrite file if it already exists
-o OUTPUT, --output OUTPUT
Output folder for the generated files
The conan new
command creates a new recipe in the current working directory,
plus extra example files such as CMakeLists.txt or the test_package folder (as necessary),
to either be used as a basis for your own project or aiding in the debugging process.
Note that each template has some required and some [optional] user-defined variables used to customize the resulting files.
The available templates are:
basic: Creates a simple recipe with some example code and helpful comments, and is a good starting point to avoid writing boilerplate code.
Its variables are: [name], [version], [description], [requires1, requires2, …], [tool_requires1, tool_requires2, …]
alias: Creates the minimal recipe needed to define an alias to a target recipe
Its variables are: name, [version], target
cmake_lib: Creates a cmake library target that defines a function called
name
, which will print some information about the compilation environment to stdout. You can add requirements to this template in the form ofconan new cmake_lib -d name=ai -d version=1.0 -d requires=math/3.14 -d requires=magic/0.0
This will add requirements for both
math/3.14
andmagic/0.0
to the requirements() method, will add the necessaryfind_package``s in CMake, and add a call to ``math()
andmagic()
inside the generatedai()
function.Its variables are: name, version, [requires1, requires2, …], [tool_requires1, tool_requires2, …]
cmake_exe: Creates a cmake executable target that defines a function called
name
, which will print some information about the compilation environment to stdout. You can add requirements to this template in the form ofconan new cmake_exe -d name=game -d version=1.0 -d requires=math/3.14 -d requires=ai/1.0
This will add requirements for both
math/3.14
andai/1.0
to the requirements() method, will add the necessaryfind_package``s in CMake, and add a call to ``math()
andai()
inside the generatedgame()
function.Its variables are: name, version, [requires1, requires2, …], [tool_requires1, tool_requires2, …]
autotools_lib: Creates an Autotools library.
Its variables are:
name
,version
autotools_exe: Creates an Autotools executable
Its variables are:
name
,version
bazel_lib: Bazel integration BazelDeps, BazelToolchain, Bazel is experimental. Creates a Bazel library.
Its variables are:
name
,version
bazel_exe: Bazel integration BazelDeps, BazelToolchain, Bazel is experimental. Creates a Bazel executable
Its variables are:
name
,version
meson_lib: Creates a Meson library.
Its variables are:
name
,version
meson_exe: Creates a Meson executable
Its variables are:
name
,version
msbuild_lib: Creates a MSBuild library.
Its variables are:
name
,version
msbuild_exe: Creates a MSBuild executable
Its variables are:
name
,version
By default, all name
and version
variables are set to mypkg
and 0.1
, respectively, if not provided by the user.
Warning
The output of the predefined built-in templates is not stable. It might change in future releases to adapt to the latest tools or good practices.
Examples¶
$ conan new basic
Generates a basic conanfile.py that does not implement any custom functionality
$ conan new basic -d name=mygame -d requires=math/1.0 -d requires=ai/1.3
Generates a conanfile.py for mygame
that depends on the packages math/1.0
and ai/1.3
$ conan new cmake_lib
Creates a basic CMake library with default package name = "mypkg"
and default package version version = "0.1"
$ conan new cmake_exe -d name=game -d version=1.0 -d requires=math/3.14 -d requires=ai/1.0
Generates the necessary files for a CMake executable target.
This will add requirements for both math/3.14
and ai/1.0
to the requirements()
method,
will add the necessary find_package
in CMake, and add a call to math()
and ai()
inside the generated game()
function.
Custom templates¶
There’s also the possibility of creating your templates. Templates in the Conan home should be
located in the templates/command/new
folder, and each template should have a folder named like the template one. If we create the templates/command/new/mytemplate
folder, the command will be called with the following:
$ conan new mytemplate
As with other files in the Conan home, you can manage these templates with conan config install <url>
, putting them
in a git repo or an http server and sharing them with your team. It is also possible to use templates from
any folder, just passing the full path to the template in the conan new <full_path>
, but in general it
is more convenient to manage them in the Conan home.
The folder can contain as many files as desired. Both the filenames and the contents of the files can be
templatized using Jinja2 syntax. The command -d/--define
arguments will define the key=value
inputs
to the templates.
The file contents will be like (Jinja2 syntax):
# File "templates/command/new/mytemplate/conanfile.py"
from conan import ConanFile
class Conan(ConanFile):
name = "{{name}}"
version = "{{version}}"
license = "{{license}}"
And it will require passing these values:
$ conan new mytemplate -d name=pkg -d version=0.1 -d license=MIT
and it will generate in the current folder a file:
# File "<cwd>/conanfile.py"
from conan import ConanFile
class Conan(ConanFile):
name = "pkg"
version = "0.1"
license = "MIT"
There are some special -d/--defines
names. The name
one is always mandatory. The conan_version
definition will always be automatically defined. The requires
and tool_requires
definitions, if existing,
will be automatically converted to lists. The package_name
will always be defined, by default equals to name
.
For parametrized filenames, the filenames themselves support Jinja2 syntax. For example if we store a file
named literally {{name}}
with the brackes in the template folder templates/command/new/mytemplate/
,
instead of the conanfile.py
above:
{{contents}}
Then, executing
$ conan new mytemplate -d name=file.txt -d contents=hello!
will create a file called file.txt
in the current dir containing the string hello!
.
If there are files in the template not to be rendered with Jinja2, like image files, then their names should be
added to a file called not_templates
inside the template directory, one filename per line.
So we could have a folder with:
templates/command/new/mytemplate
|- not_templates
|- conanfile.py
|- image.png
|- image2.png
And the not_templates
contains the string *.png
, then conan new mytemplate ...
will only render the
conanfile.py
through Jinja2, but both images will be copied as-is.