cmake_multi
generator
Caution
We are actively working to finalize the Conan 2.0 Release. Some of the information on this page references deprecated features which will not be carried forward with the new release. It’s important to check the Migration Guidelines to ensure you are using the most up to date features.
cmake_multi
generator is intended for CMake multi-configuration environments, like Visual Studio and Xcode IDEs that do not configure for a specific
build_type
, like Debug or Release, but rather can be used for both and switch among Debug and Release configurations with a combo box or similar control.
The project configuration for cmake is different, in multi-configuration environments, the flow would be:
$ cmake .. -G "Visual Studio 14 Win64"
# Now open the IDE (.sln file) or
$ cmake --build . --config Release
While in single-configuration environments (Unix Makefiles, etc):
$ cmake .. -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release
# Build from your IDE, launching make, or
$ cmake --build .
The CMAKE_BUILD_TYPE
default, if not specified is Debug
.
With the regular conan cmake
generator, only 1 configuration at a time can be managed. Then,
it is a universal, homogeneous solution for all environments.
This is the recommended way, using the regular cmake
generator, and just go to the command line and
switch among configurations:
$ conan install . -s build_type=Release ...
# Work in release, then, to switch to Debug dependencies
$ conan install . -s build_type=Debug ...
However, end consumers with heavy usage of the IDE, might want a multi-configuration build. The
cmake_multi
generator is able to do that. First, both Debug and Release
dependencies have to be installed:
$ conan install . -g cmake_multi -s build_type=Release ...
$ conan install . -g cmake_multi -s build_type=Debug ...
These commands will generate 3 files: conanbuildinfo_release.cmake
, conanbuildinfo_debug.cmake
,
and conanbuildinfo_multi.cmake
, which includes the other two, and enables its use.
Warning
The cmake_multi
generator is designed as a helper for consumers, but not for creating packages.
If you also want to create a package, see Creating packages section.
Global variables approach
The consumer project might write a CMakeLists.txt
like:
project(MyHello)
cmake_minimum_required(VERSION 2.8.12)
include(${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake)
conan_basic_setup()
add_executable(say_hello main.cpp)
foreach(_LIB ${CONAN_LIBS_RELEASE})
target_link_libraries(say_hello optimized ${_LIB})
endforeach()
foreach(_LIB ${CONAN_LIBS_DEBUG})
target_link_libraries(say_hello debug ${_LIB})
endforeach()
Targets approach
Or, if using the modern cmake syntax with targets (where Hello1
is an example package name that the executable say_hello
depends on):
project(MyHello)
cmake_minimum_required(VERSION 2.8.12)
include(${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake)
conan_basic_setup(TARGETS)
add_executable(say_hello main.cpp)
target_link_libraries(say_hello CONAN_PKG::Hello1)
There’s also a convenient macro for linking to all libraries:
project(MyHello)
cmake_minimum_required(VERSION 2.8.12)
include(${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake)
conan_basic_setup()
add_executable(say_hello main.cpp)
conan_target_link_libraries(say_hello)
With this approach, the end user can open the generated IDE project and switch among both configurations, building the project, or from the command line:
$ cmake --build . --config Release
# And without having to conan install again, or do anything else
$ cmake --build . --config Debug
Creating packages
The cmake_multi
generator is just for consumption. It cannot be used to create packages. If you
want to be able to both use the cmake_multi
generator to install dependencies and build your
project but also to create packages from that code, you need
to specify the regular cmake
generator for package creation, and prepare the CMakeLists.txt
accordingly, something like:
project(MyHello)
cmake_minimum_required(VERSION 2.8.12)
if(EXISTS ${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake)
include(${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake)
else()
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
endif()
conan_basic_setup()
add_executable(say_hello main.cpp)
conan_target_link_libraries(say_hello)
Then, make sure that the generator cmake_multi
is not specified in the conanfiles, but the
users specify it in the command line while installing dependencies:
$ conan install . -g cmake_multi
See also
Check the section Reference/Generators/cmake to read more about this generator.