CMakeToolchain
Warning
These tools are still experimental (so subject to breaking changes) but with very stable syntax. We encourage the usage of it to be prepared for Conan 2.0.
The CMakeToolchain
is the toolchain generator for CMake. It will generate toolchain files that can be used in the
command line invocation of CMake with the -DCMAKE_TOOLCHAIN_FILE=conan_toolchain.cmake
. This generator translates
the current package configuration, settings, and options, into CMake toolchain syntax.
Important
This class will require very soon to define both the “host” and “build” profiles. It is very recommended to start defining both profiles immediately to avoid future breaking. Furthermore, some features, like trying to cross-compile might not work at all if the “build” profile is not provided.
It can be declared as:
from conans import ConanFile
class Pkg(ConanFile):
generators = "CMakeToolchain"
Or fully instantiated in the generate()
method:
from conans import ConanFile
from conan.tools.cmake import CMakeToolchain
class App(ConanFile):
settings = "os", "arch", "compiler", "build_type"
requires = "hello/0.1"
generators = "CMakeDeps"
options = {"shared": [True, False], "fPIC": [True, False]}
default_options = {"shared": False, "fPIC": True}
def generate(self):
tc = CMakeToolchain(self)
tc.variables["MYVAR"] = "MYVAR_VALUE"
tc.preprocessor_definitions["MYDEFINE"] = "MYDEF_VALUE"
tc.generate()
This will generate the following files after a conan install
(or when building the package
in the cache) with the information provided in the generate()
method as well as information
translated from the current settings
:
conan_toolchain.cmake file, containing the translation of Conan settings to CMake variables. Some things that will be defined in this file:
Definition of the CMake generator platform and generator toolset
Definition of the CMake
build_type
Definition of the
CMAKE_POSITION_INDEPENDENT_CODE
, based onfPIC
option.Definition of the C++ standard as necessary
Definition of the standard library used for C++
Deactivation of rpaths in OSX
conanbuild.conf: The toolchain can also generate a
conanbuild.conf
file that contains arguments to the command lineCMake()
helper used in the recipebuild()
method. At the moment it contains only the CMake generator and the CMake toolchain file. The CMake generator will be deduced from the current Conan compiler settings:For
settings.compiler="Visual Studio"
, the CMake generator is a direct mapping ofcompiler.version
, as this version represents the IDE version, not the compiler version.For
settings.compiler=msvc
, the applied CMake generator will be, by default, the Visual Studio that introduced the specified settings.compiler.version. e.g: (settings.compiler.version = 190
=>Visual Studio 14
,settings.compiler.version = 191
=>Visual Studio 15
, etc). This can be changed, using thetools.microsoft.msbuild:vs_version
[conf] configuration. If it is defined, that Visual Studio version will be used as the CMake generator, and the specific compiler version and toolset will be defined in theconan_toolchain.cmake
file..
conanvcvars.bat: In some cases, the Visual Studio environment needs to be defined correctly for building, like when using the Ninja or NMake generators. If necessary, the
CMakeToolchain
will generate this script, so defining the correct Visual Studio prompt is easier.
constructor
def __init__(self, conanfile, generator=None):
conanfile
: the current recipe object. Always useself
.namespace
: this argument avoids collisions when you have multiple toolchain calls in the same recipe. By setting this argument, the conanbuild.conf file used to pass information to the build helper will be named as: <namespace>_conanbuild.conf. The default value isNone
meaning that the name of the generated file is conanbuild.conf. This namespace must be also set with the same value in the constructor of the CMake build helper so that it reads the information from the proper file.
Most of the arguments are optional and will be deduced from the current settings
, and not
necessary to define them.
preprocessor_definitions
This attribute allows defining compiler preprocessor definitions, for multiple configurations (Debug, Release, etc).
def generate(self):
tc = CMakeToolchain(self)
tc.preprocessor_definitions["MYDEF"] = "MyValue"
tc.preprocessor_definitions.debug["MYCONFIGDEF"] = "MyDebugValue"
tc.preprocessor_definitions.release["MYCONFIGDEF"] = "MyReleaseValue"
tc.generate()
This will be translated to:
One
add_definitions()
definition forMYDEF
inconan_toolchain.cmake
file.One
add_definitions()
definition, using a cmake generator expression inconan_toolchain.cmake
file, using the different values for different configurations.
variables
This attribute allows defining CMake variables, for multiple configurations (Debug, Release, etc).
def generate(self):
tc = CMakeToolchain(self)
tc.variables["MYVAR"] = "MyValue"
tc.variables.debug["MYCONFIGVAR"] = "MyDebugValue"
tc.variables.release["MYCONFIGVAR"] = "MyReleaseValue"
tc.generate()
This will be translated to:
One
set()
definition forMYVAR
inconan_toolchain.cmake
file.One
set()
definition, using a cmake generator expression inconan_toolchain.cmake
file, using the different values for different configurations.
The booleans assigned to a variable will be translated to ON
and OFF
symbols in CMake:
def generate(self):
tc = CMakeToolchain(self)
tc.variables["FOO"] = True
tc.variables["VAR"] = False
tc.generate()
Will generate the sentences: set(FOO ON ...)
and set(VAR OFF ...)
.
Generators
The CMakeToolchain
is intended to run with the CMakeDeps
dependencies generator. Please do not use other
CMake legacy generators (like cmake
, or cmake_paths
) with it.
Using a custom toolchain file
There are two ways of providing custom CMake toolchain files:
The
conan_toolchain.cmake
file can be completely skipped and replaced by a user one, defining thetools.cmake.cmaketoolchain:toolchain_file=<filepath>
configuration value.A custom user toolchain file can be added (included from) to the
conan_toolchain.cmake
one, by using theuser_toolchain
block described below, and defining thetools.cmake.cmaketoolchain:user_toolchain=["<filepath>"]
configuration value.The configuration
tools.cmake.cmaketoolchain:user_toolchain=["<filepath>"]
can be defined in the global.conf but also creating a Conan package for your toolchain and usingself.conf_info
to declare the toolchain file:import os from conans import ConanFile class MyToolchainPackage(ConanFile): ... def package_info(self): f = os.path.join(self.package_folder, "mytoolchain.cmake") self.conf_info.define("tools.cmake.cmaketoolchain:user_toolchain", [f])
If you declare the previous package as a
tool_require
, the toolchain will be automatically applied.If you have more than one
tool_requires
defined, you can easily append all the user toolchain values together using theappend
method in each of them, for instance:import os from conans import ConanFile class MyToolRequire(ConanFile): ... def package_info(self): f = os.path.join(self.package_folder, "mytoolchain.cmake") # Appending the value to any existing one self.conf_info.append("tools.cmake.cmaketoolchain:user_toolchain", f)
So, they’ll be automatically applied by your
CMakeToolchain
generator without writing any extra code:from conans import ConanFile from conan.tools.cmake import CMake class Pkg(ConanFile): settings = "os", "compiler", "arch", "build_type" exports_sources = "CMakeLists.txt" tool_requires = "toolchain1/0.1", "toolchain2/0.1" generators = "CMakeToolchain" def build(self): cmake = CMake(self) cmake.configure()
Using the toolchain in developer flow
One of the advantages of using Conan toolchains is that they can help to achieve the exact same build with local development flows, than when the package is created in the cache.
With the CMakeToolchain
it is possible to do, for multi-configuration systems like Visual Studio
(assuming we are using the CMakeDeps
generator):
# Lets start in the folder containing the conanfile.py
$ mkdir build && cd build
# Install both debug and release deps and create the toolchain
$ conan install ..
$ conan install .. -s build_type=Debug
# the conan_toolchain.cmake is common for both configurations
# Need to pass the generator WITHOUT the platform, that matches your default settings
$ cmake .. -G "Visual Studio 15" -DCMAKE_TOOLCHAIN_FILE=conan_toolchain.cmake
# Now you can open the IDE, select Debug or Release config and build
# or, in the command line
$ cmake --build . --config Release
$ cmake --build . --config Debug
NOTE: The platform (Win64), is already encoded in the toolchain. The command line shouldn’t pass it, so using
-G "Visual Studio 15"
instead of the -G "Visual Studio 15 Win64"
For single-configuration build systems:
# Lets start in the folder containing the conanfile.py
$ mkdir build_release && cd build_release
$ conan install ..
# the build type Release is encoded in the toolchain already.
# This conan_toolchain.cmake is specific for release
$ cmake .. -G "Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=conan_toolchain.cmake
$ cmake --build . # or just "make"
# debug tool requires its own folder
$ cd .. && mkdir build_debug && cd build_debug
$ conan install .. -s build_type=Debug
# the build type Debug is encoded in the toolchain already.
# This conan_toolchain.cmake is specific for debug
$ cmake .. -G "Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=conan_toolchain.cmake
$ cmake --build . # or just "make"
Extending and customizing CMakeToolchain
Since Conan 1.36, CMakeToolchain
implements a powerful capability for extending and customizing the resulting toolchain file.
The following predefined blocks are available, and added in this order:
user_toolchain
: Allows to include user toolchains from theconan_toolchain.cmake
file. If the configurationtools.cmake.cmaketoolchain:user_toolchain=["xxxx", "yyyy"]
is defined, its values will beinclude(xxx)\ninclude(yyyy)
as the first lines inconan_toolchain.cmake
.generic_system
: DefinesCMAKE_GENERATOR_PLATFORM
,CMAKE_GENERATOR_TOOLSET
,CMAKE_C_COMPILER
,CMAKE_CXX_COMPILER
andCMAKE_BUILD_TYPE
android_system
: DefinesANDROID_PLATFORM
,ANDROID_STL
,ANDROID_ABI
and includesCMAKE_ANDROID_NDK/build/cmake/android.toolchain.cmake
whereCMAKE_ANDROID_NDK
comes defined intools.android:ndk_path
configuration value.apple_system
: DefinesCMAKE_SYSTEM_NAME
,CMAKE_SYSTEM_VERSION
,CMAKE_OSX_ARCHITECTURES
,CMAKE_OSX_SYSROOT
for Apple systems.fpic
: Defines theCMAKE_POSITION_INDEPENDENT_CODE
when there is aoptions.fPIC
arch_flags
: Defines C/C++ flags like-m32, -m64
when necessary.libcxx
: Defines-stdlib=libc++
flag when necessary as well as_GLIBCXX_USE_CXX11_ABI
.vs_runtime
: Defines theCMAKE_MSVC_RUNTIME_LIBRARY
variable, as a generator expression for multiple configurations.cppstd
: definesCMAKE_CXX_STANDARD
,CMAKE_CXX_EXTENSIONS
parallel
: defines/MP
parallel build flag for Visual.cmake_flags_init
: definesCMAKE_XXX_FLAGS
variables based on previously defined Conan variables. The blocks above only defineCONAN_XXX
variables, and this block will define CMake ones likeset(CMAKE_CXX_FLAGS_INIT "${CONAN_CXX_FLAGS}" CACHE STRING "" FORCE)`
.try_compile
: Stop processing the toolchain, skipping the blocks below this one, ifIN_TRY_COMPILE
CMake property is defined.find_paths
: DefinesCMAKE_FIND_PACKAGE_PREFER_CONFIG
,CMAKE_MODULE_PATH
,CMAKE_PREFIX_PATH
so the generated files fromCMakeDeps
are found.rpath
: DefinesCMAKE_SKIP_RPATH
. By default it is disabled, and it is needed to defineself.blocks["rpath"].skip_rpath=True
if you want to activateCMAKE_SKIP_RPATH
shared
: definesBUILD_SHARED_LIBS
.output_dirs
: Define theCMAKE_INSTALL_XXX
variables.CMAKE_INSTALL_PREFIX: Is set with the
package_folder
, so if a “cmake install” operation is run, the artifacts go to that location.CMAKE_INSTALL_BINDIR, CMAKE_INSTALL_SBINDIR and CMAKE_INSTALL_LIBEXECDIR: Set by default to
bin
.CMAKE_INSTALL_LIBDIR: Set by default to
lib
.CMAKE_INSTALL_INCLUDEDIR and CMAKE_INSTALL_OLDINCLUDEDIR: Set by default to
include
.CMAKE_INSTALL_DATAROOTDIR: Set by default to
res
.
If you want to change the default values, adjust the
cpp.package
object at thelayout()
method:def layout(self): ... # For CMAKE_INSTALL_BINDIR, CMAKE_INSTALL_SBINDIR and CMAKE_INSTALL_LIBEXECDIR, takes the first value: self.cpp.package.bindirs = ["mybin"] # For CMAKE_INSTALL_LIBDIR, takes the first value: self.cpp.package.libdirs = ["mylib"] # For CMAKE_INSTALL_INCLUDEDIR, CMAKE_INSTALL_OLDINCLUDEDIR, takes the first value: self.cpp.package.includedirs = ["myinclude"] # For CMAKE_INSTALL_DATAROOTDIR, takes the first value: self.cpp.package.resdirs = ["myres"]
Note
It is not valid to change the self.cpp_info at the
package_info()
method.
Note
In Conan 1.45 the CMakeToolchain doesn’t append the root package folder of the dependencies (declared in the cpp_info.builddirs)
to the CMAKE_PREFIX_PATH
variable. That interfered with the find_file
, find_path
and find_program
, making,
for example, impossible to locate only the executables from the build context. In Conan 2.0, the cppinfo.builddirs
won’t contain by default the ''
entry (root package).
Blocks can be customized in different ways:
# remove an existing block
def generate(self):
tc = CMakeToolchain(self)
tc.blocks.remove("generic_system")
# modify the template of an existing block
def generate(self):
tc = CMakeToolchain(self)
tmp = tc.blocks["generic_system"].template
new_tmp = tmp.replace(...) # replace, fully replace, append...
tc.blocks["generic_system"].template = new_tmp
# modify one or more variables of the context
def generate(self):
tc = CMakeToolchain(conanfile)
# block.values is the context dictionary
build_type = tc.blocks["generic_system"].values["build_type"]
tc.blocks["generic_system"].values["build_type"] = "Super" + build_type
# modify the whole context values
def generate(self):
tc = CMakeToolchain(conanfile)
tc.blocks["generic_system"].values = {"build_type": "SuperRelease"}
# modify the context method of an existing block
import types
def generate(self):
tc = CMakeToolchain(self)
generic_block = toolchain.blocks["generic_system"]
def context(self):
assert self # Your own custom logic here
return {"build_type": "SuperRelease"}
generic_block.context = types.MethodType(context, generic_block)
# completely replace existing block
from conan.tools.cmake import CMakeToolchain
def generate(self):
tc = CMakeToolchain(self)
# this could go to a python_requires
class MyGenericBlock:
template = "HelloWorld"
def context(self):
return {}
tc.blocks["generic_system"] = MyGenericBlock
# add a completely new block
from conan.tools.cmake import CMakeToolchain
def generate(self):
tc = CMakeToolchain(self)
# this could go to a python_requires
class MyBlock:
template = "Hello {{myvar}}!!!"
def context(self):
return {"myvar": "World"}
tc.blocks["mynewblock"] = MyBlock
Recall that this is a very experimental feature, and these interfaces might change in the following releases.
For more information about these blocks, please have a look at the source code.
Cross building
The generic_system
block contains some basic cross-building capabilities. In the general
case, the user would want to provide their own user toolchain defining all the specifics,
which can be done with the configuration tools.cmake.cmaketoolchain:user_toolchain
. If
this conf value is defined, the generic_system
block will include the provided file or files, but
no further define any CMake variable for cross-building.
If user_toolchain
is not defined and Conan detects it is cross-building, because the build
and host profiles contain different OS or architecture, it will try to define the following
variables:
CMAKE_SYSTEM_NAME
:tools.cmake.cmaketoolchain:system_name
configuration if defined, otherwise, it will try to autodetect it. This block will consider cross-building if not Apple or Android systems (that is managed by other blocks), and not 64bits to 32bits builds in x86_64, sparc and ppc systems.CMAKE_SYSTEM_VERSION
:tools.cmake.cmaketoolchain:system_version
conf if defined, otherwiseos.version
subsetting (host) when definedCMAKE_SYSTEM_PROCESSOR
:tools.cmake.cmaketoolchain:system_processor
conf if defined, otherwisearch
setting (host) if defined