Build requirements
There are some requirements that don’t feel natural to add to a package recipe. For example, imagine that you had a cmake/3.4
package in
Conan. Would you add it as a requirement to the ZLib
package, so it will install cmake first in order to build Zlib
?
In short:
There are requirements that are only needed when you need to build a package from sources, but if the binary package already exists, you don’t want to install or retrieve them.
These could be dev tools, compilers, build systems, code analyzers, testing libraries, etc.
They can be very orthogonal to the creation of the package. It doesn’t matter whether you build zlib with CMake 3.4, 3.5 or 3.6. As long as the CMakeLists.txt is compatible, it will produce the same final package.
You don’t want to add a lot of different versions (like those of CMake) to be able to use them to build the package. You want to easily change the requirements, without needing to edit the zlib package recipe.
Some of them might not even be taken into account when a package like zlib is created, such as cross-compiling it to Android (in which the Android toolchain would be a build requirement too).
To address these needs Conan implements build_requires
.
Declaring build requirements
Build requirements can be declared in profiles, like:
[build_requires]
Tool1/0.1@user/channel
Tool2/0.1@user/channel, Tool3/0.1@user/channel
*: Tool4/0.1@user/channel
MyPkg*: Tool5/0.1@user/channel
&: Tool6/0.1@user/channel
&!: Tool7/0.1@user/channel
Build requirements are specified by a pattern:
. If such pattern is not specified, it will be assumed to be *
, i.e. to apply to all
packages. Packages can be declared in different lines or by a comma separated list. In this example, Tool1
, Tool2
, Tool3
and
Tool4
will be used for all packages in the dependency graph (while running conan install or conan create).
If a pattern like MyPkg*
is specified, the declared build requirements will only be applied to packages matching that pattern. Tool5
will not be applied to Zlib for example, but it will be applied to MyPkgZlib
.
The special case of a consumer conanfile (without name or version) it is impossible to match with a pattern, so it is handled with the
special character &
:
&
means apply these build requirements to the consumer conanfile&!
means apply the build requirements to all packages except the consumer one.
Remember that the consumer conanfile is the one inside the test_package folder or the one referenced in the conan install command.
Build requirements can also be specified in a package recipe, with the build_requires
attribute and the build_requirements()
method:
class MyPkg(ConanFile):
build_requires = "ToolA/0.2@user/testing", "ToolB/0.2@user/testing"
def build_requirements(self):
# useful for example for conditional build_requires
# This means, if we are running on a Windows machine, require ToolWin
if platform.system() == "Windows":
self.build_requires("ToolWin/0.1@user/stable")
The above ToolA
and ToolB
will always be retrieved and used for building this recipe, while the ToolWin
one will only be used
only in Windows.
If some build requirement defined inside build_requirements()
has the same package name as the one defined in the build_requires
attribute, the one inside the build_requirements()
method will prevail.
As a rule of thumb, downstream defined values always override upstream dependency values. If some build requirement is defined in the profile, it will overwrite the build requirements defined in package recipes that have the same package name.
Properties of build requirements
The behavior of build_requires
is the same irrespective if they are defined in the profile or if defined in the package recipe.
They will only be retrieved and installed if some package that has to be built from sources and matches the declared pattern. Otherwise, they will not even be checked for existence.
Options and environment variables declared in the profile as well as in the command line will affect the build requirements for packages. In that way, you can define, for example, for the
cmake_installer/0.1
package which CMake version will be installed.Build requirements will be activated for matching packages via the
deps_cpp_info
anddeps_env_info
members. So, include directories, library names, compile flags (CFLAGS, CXXFLAGS, LINKFLAGS), sysroot, etc. will be applied from the build requirement’s packageself.cpp_info
values. The same forself.env_info
: variables such asPATH
,PYTHONPATH
, and any other environment variables will be applied to the matching patterns and activated as environment variables.Build requirements can also be transitive. They can declare their own requirements, both normal requirements and their own build requirements. Normal logic for dependency graph resolution applies, such as conflict resolution and dependency overriding.
Each matching pattern will produce a different dependency graph of build requirements. These graphs are cached so that they are only computed once. If a build requirement applies to different packages with the same configuration it will only be installed once (same behavior as normal dependencies - once they are cached locally, there is no need to retrieve or build them again).
Build requirements do not affect the binary package ID. If using a different build requirement produces a different binary, you should consider adding an option or a setting to model that (if not already modeled).
Can also use version-ranges, like
Tool/[>0.3]@user/channel
.Build requirements are not listed in conan info nor are represented in the graph (with conan info --graph).
Testing libraries
One example of a build requirement could be a testing framework, which is implemented as a library. Let’s call it mytest_framework
, an
existing Conan package.
Build requirements can be checked for existence (whether they’ve been applied) in the recipes, which can be useful for conditional logic in
the recipes. In this example, we could have one recipe with the following build()
method:
def build(self):
cmake = CMake(self)
enable_testing = "mytest_framework" in self.deps_cpp_info.deps
cmake.configure(defs={"ENABLE_TESTING": enable_testing})
cmake.build()
if enable_testing:
cmake.test()
And the package CMakeLists.txt:
project(PackageTest CXX)
cmake_minimum_required(VERSION 2.8.12)
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
conan_basic_setup()
if(ENABLE_TESTING)
add_executable(example test.cpp)
target_link_libraries(example ${CONAN_LIBS})
enable_testing()
add_test(NAME example
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/bin
COMMAND example)
endif()
This package recipe will not retrieve the mytest_framework
nor build the tests, for normal installation:
$ conan install .
But if the following profile is defined:
[build_requires]
mytest_framework/0.1@user/channel
then the install command will retrieve the mytest_framework
, build and run the tests:
$ conan install . --profile=mytest_profile
Common python code
Warning
This way of reusing python code has been superseded by python_requires
.
Please check Python requires: reusing python code in recipes [EXPERIMENTAL]
The same technique can even be used to inject and reuse python code in the package recipes, without having to declare dependencies to such python packages.
If a Conan package is defined to wrap and reuse the mypythontool.py file:
import os
from conans import ConanFile
class Tool(ConanFile):
name = "PythonTool"
version = "0.1"
exports_sources = "mypythontool.py"
def package(self):
self.copy("mypythontool.py")
def package_info(self):
self.env_info.PYTHONPATH.append(self.package_folder)
Then if it is defined in a profile as a build require:
[build_requires]
PythonTool/0.1@user/channel
such package can be reused in other recipes like this:
def build(self):
self.run("mytool")
import mypythontool
self.output.info(mypythontool.hello_world())