Make
Conan provides two integrations for plain Makefiles:
The Make generatorThe Make toolchain (experimental)
Refer to the links above for more detail about each of them. Here we provide a high-level explanation of how these integrations are meant to be used.
If you are using Makefile
to build your project you can use one or both of
these depending on your needs.
The make
generator outputs all the variables related to package dependencies
into a file which is named conanbuildinfo.mak. The make
toolchain outputs
all the variables related to settings, options, and platform into a file which
is named conan_toolchain.mak
.
To use the generator, indicate it in your conanfile
like this:
[generators]
make
class MyConan(ConanFile):
...
generators = "make"
To use the toolchain, add the following function to your conanfile
:
class MyConan(ConanFile):
...
def toolchain(self):
tc = Make(self)
tc.write_toolchain_files()
NOTE: This can only be used in a conanfile.py
and not conanfile.txt
.
Example
We are going to use the same example from Getting Started, a MD5 hash calculator app.
This is the main source file for it:
#include "Poco/MD5Engine.h"
#include "Poco/DigestStream.h"
#include <iostream>
int main(int argc, char** argv)
{
Poco::MD5Engine md5;
Poco::DigestOutputStream ds(md5);
ds << "abcdefghijklmnopqrstuvwxyz";
ds.close();
std::cout << Poco::DigestEngine::digestToHex(md5.digest()) << std::endl;
return 0;
}
As this project relies on the Poco Libraries we are going to create a conanfile.py
with our requirement and also declare the Make
generator and Make toolchain. For simplicity, this conanfile
declares an
empty build and package step. They’re not needed for for the local developer
workflow.
from conans import ConanFile, MakeToolchain
class MyConan(ConanFile):
name = "myconan"
version = "0.1"
settings = "os", "arch", "compiler", "build_type"
generators = "make"
exports_sources = "*"
def toolchain(self):
tc = Make(self)
tc.write_toolchain_files()
def build(self):
pass
def package(self):
pass
In order to use this generator within your project, use the following Makefile as a reference:
#----------------------------------------
# Prepare flags from make generator
#----------------------------------------
include conanbuildinfo.mak
$(call CONAN_BASIC_SETUP)
#----------------------------------------
# Prepare flags from make toolchain
#----------------------------------------
include conan_toolchain.mak
$(call CONAN_TC_SETUP)
#----------------------------------------
# Make variables for a sample App
#----------------------------------------
SRCS = main.cpp
OBJS = main.o
EXE_FILENAME = main
#----------------------------------------
# Make Rules
#----------------------------------------
.PHONY : exe
exe : $(EXE_FILENAME)
$(EXE_FILENAME) : $(OBJS)
g++ $(OBJS) $(CXXFLAGS) $(LDFLAGS) $(LDLIBS) -o $(EXE_FILENAME)
%.o : $(SRCS)
g++ -c $(CPPFLAGS) $(CXXFLAGS) $< -o $@
Now we are going to let Conan retrieve the dependencies, generate the
dependency information in the file conanbuildinfo.mak
, and generate the
options and settings information in the file conan_toolchain.mak
:
$ conan install .
Then let’s call make to generate our project:
$ make exe
Now you can run your application with ./main
.
See also