CMakeToolchain
Warning
These tools are experimental and subject to breaking changes.
The CMakeToolchain is the toolchain generator for CMake. It will generate toolchain files that can be used in the
command line invocation of CMake with the -DCMAKE_TOOLCHAIN_FILE=conantoolchain.cmake. This generator translates
the current package configuration, settings, and options, into CMake toolchain syntax.
Important
This class will require very soon to define both the “host” and “build” profiles. It is very recommended to start defining both profiles immediately to avoid future breaking. Furthermore, some features, like trying to cross-compile might not work at all if the “build” profile is not provided.
It can be declared as:
from conans import ConanFile
class Pkg(ConanFile):
generators = "CMakeToolchain"
Or fully instantiated in the generate() method:
from conans import ConanFile
from conan.tools.cmake import CMakeToolchain
class App(ConanFile):
settings = "os", "arch", "compiler", "build_type"
requires = "hello/0.1"
generators = "cmake_find_package_multi"
options = {"shared": [True, False], "fPIC": [True, False]}
default_options = {"shared": False, "fPIC": True}
def generate(self):
tc = CMakeToolchain(self)
tc.variables["MYVAR"] = "MYVAR_VALUE"
tc.preprocessor_definitions["MYDEFINE"] = "MYDEF_VALUE"
tc.generate()
This will generate the following files after a conan install (or when building the package
in the cache) with the information provided in the generate() method as well as information
translated from the current settings:
conan_toolchain.cmake file, containing the translation of Conan settings to CMake variables. Some things that will be defined in this file:
Definition of the CMake generator platform and generator toolset
Definition of the CMake
build_typeDefinition of the
CMAKE_POSITION_INDEPENDENT_CODE, based onfPICoption.Definition of the C++ standard as necessary
Definition of the standard library used for C++
Deactivation of rpaths in OSX
conanbuild.conf: The toolchain can also generate a
conanbuild.conffile that contains arguments to the command lineCMake()helper used in the recipebuild()method. At the moment it contains only the CMake generator and the CMake toolchain file. The CMake generator will be deduced from the current Conan compiler settings:For
settings.compiler="Visual Studio", the CMake generator is a direct mapping ofcompiler.version, as this version represents the IDE version, not the compiler version.For
settings.compiler=msvc, the CMake generator will be by default the one of the Visual Studio that introduced this compiler version (msvc 19.0=>Visual Studio 14,msvc 19.1=>Visual Studio 15, etc). This can be changed, using thetools.microsoft.msbuild:vs_version[conf] configuration. If it is defined, that Visual Studio version will be used as the CMake generator, and the specific compiler version and toolset will be defined in theconan_toolchain.cmakefile.
conanvcvars.bat: In some cases, the Visual Studio environment needs to be defined correctly for building, like when using the Ninja or NMake generators. If necessary, the
CMakeToolchainwill generate this script, so defining the correct Visual Studio prompt is easier.
constructor
def __init__(self, conanfile, generator=None):
Most of the arguments are optional and will be deduced from the current settings, and not
necessary to define them.
preprocessor_definitions
This attribute allows defining compiler preprocessor definitions, for multiple configurations (Debug, Release, etc).
def generate(self):
tc = CMakeToolchain(self)
tc.preprocessor_definitions["MYDEF"] = "MyValue"
tc.preprocessor_definitions.debug["MYCONFIGDEF"] = "MyDebugValue"
tc.preprocessor_definitions.release["MYCONFIGDEF"] = "MyReleaseValue"
tc.generate()
This will be translated to:
One
add_definitions()definition forMYDEFinconan_toolchain.cmakefile.One
add_definitions()definition, using a cmake generator expression inconan_toolchain.cmakefile, using the different values for different configurations.
variables
This attribute allows defining CMake variables, for multiple configurations (Debug, Release, etc).
def generate(self):
tc = CMakeToolchain(self)
tc.variables["MYVAR"] = "MyValue"
tc.variables.debug["MYCONFIGVAR"] = "MyDebugValue"
tc.variables.release["MYCONFIGVAR"] = "MyReleaseValue"
tc.generate()
This will be translated to:
One
set()definition forMYVARinconan_toolchain.cmakefile.One
set()definition, using a cmake generator expression inconan_toolchain.cmakefile, using the different values for different configurations.
Generators
The CMakeToolchain is intended to run with the CMakeDeps dependencies generator. It might temporarily
work with others like cmake_find_package and cmake_find_package_multi, but this will be removed soon.
Using a custom toolchain file
There are two ways of providing a custom CMake toolchain file:
The
conan_toolchain.cmakefile can be completely skipped and replaced by a user one, defining thetools.cmake.cmaketoolchain:toolchain_file=<filepath>configuration valueA custom user toolchain file can be added (included from) the
conan_toolchain.cmakeone, by using theuser_toolchainblock described below, and defining thetools.cmake.cmaketoolchain:user_toolchain=<filepath>configuration value.
Using the toolchain in developer flow
One of the advantages of using Conan toolchains is that they can help to achieve the exact same build with local development flows, than when the package is created in the cache.
With the CMakeToolchain it is possible to do, for multi-configuration systems like Visual Studio
(assuming we are using the cmake_find_package_multi generator):
# Lets start in the folder containing the conanfile.py
$ mkdir build && cd build
# Install both debug and release deps and create the toolchain
$ conan install ..
$ conan install .. -s build_type=Debug
# the conan_toolchain.cmake is common for both configurations
# Need to pass the generator WITHOUT the platform, that matches your default settings
$ cmake .. -G "Visual Studio 15" -DCMAKE_TOOLCHAIN_FILE=conan_toolchain.cmake
# Now you can open the IDE, select Debug or Release config and build
# or, in the command line
$ cmake --build . --config Release
$ cmake --build . --config Debug
NOTE: The platform (Win64), is already encoded in the toolchain. The command line shouldn’t pass it, so using
-G "Visual Studio 15" instead of the -G "Visual Studio 15 Win64"
For single-configuration build systems:
# Lets start in the folder containing the conanfile.py
$ mkdir build_release && cd build_release
$ conan install ..
# the build type Release is encoded in the toolchain already.
# This conan_toolchain.cmake is specific for release
$ cmake .. -G "Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=conan_toolchain.cmake
$ cmake --build . # or just "make"
# debug build requires its own folder
$ cd .. && mkdir build_debug && cd build_debug
$ conan install .. -s build_type=Debug
# the build type Debug is encoded in the toolchain already.
# This conan_toolchain.cmake is specific for debug
$ cmake .. -G "Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=conan_toolchain.cmake
$ cmake --build . # or just "make"
Extending and customizing CMakeToolchain
Since Conan 1.36, CMakeToolchain implements a powerful capability for extending and customizing the resulting toolchain file.
The following predefined blocks are available, and added in this order:
user_toolchain: Allows to include a user toolchain from theconan_toolchain.cmakefile. If the configurationtools.cmake.cmaketoolchain:user_toolchain=xxxxis defined, its value will beinclude(xxx)as the first line inconan_toolchain.cmake.generic_system: DefinesCMAKE_GENERATOR_PLATFORM,CMAKE_GENERATOR_TOOLSET,CMAKE_C_COMPILER,``CMAKE_CXX_COMPILER`` andCMAKE_BUILD_TYPEandroid_system: DefinesANDROID_PLATFORM,ANDROID_STL,ANDROID_ABIand includesCMAKE_ANDROID_NDK/build/cmake/android.toolchain.cmakewhere CMAKE_ANDROID_NDK comes defined intools.android:ndk_pathconfiguration value.apple_system: DefinesCMAKE_SYSTEM_NAME,CMAKE_SYSTEM_VERSION,CMAKE_OSX_ARCHITECTURES,CMAKE_OSX_SYSROOTfor Apple systems.fpic: Defines theCMAKE_POSITION_INDEPENDENT_CODEwhen there is aoptions.fPICarch_flags: Defines C/C++ flags like-m32, -m64when necessary.libcxx: Defines-stdlib=libc++flag when necessary as well as_GLIBCXX_USE_CXX11_ABI.vs_runtime: Defines theCMAKE_MSVC_RUNTIME_LIBRARYvariable, as a generator expression for multiple configurations.cppstd: definesCMAKE_CXX_STANDARD,CMAKE_CXX_EXTENSIONSparallel: defines/MPparallel build flag for Visual.cmake_flags_init: definesCMAKE_XXX_FLAGSvariables based on previously defined Conan variables. The blocks above only defineCONAN_XXXvariables, and this block will define CMake ones likeset(CMAKE_CXX_FLAGS_INIT "${CONAN_CXX_FLAGS}" CACHE STRING "" FORCE)`.try_compile: Stop processing the toolchain, skipping the blocks below this one, ifIN_TRY_COMPILECMake property is defined.find_paths: DefinesCMAKE_FIND_PACKAGE_PREFER_CONFIG,CMAKE_MODULE_PATH,CMAKE_PREFIX_PATHso the generated files fromCMakeDepsare found.rpath: DefinesCMAKE_SKIP_RPATH. By default it is disabled, and it is needed to defineself.blocks["rpath"].skip_rpath=Trueif you want to activateCMAKE_SKIP_RPATHshared: definesBUILD_SHARED_LIBS
Blocks can be customized in different ways:
# remove an existing block
def generate(self):
tc = CMakeToolchain(self)
tc.blocks.remove("generic_system")
# modify the template of an existing block
def generate(self):
tc = CMakeToolchain(self)
tmp = tc.blocks["generic_system"].template
new_tmp = tmp.replace(...) # replace, fully replace, append...
tc.blocks["generic_system"].template = new_tmp
# modify one or more variables of the context
def generate(self):
tc = CMakeToolchain(conanfile)
# block.values is the context dictionary
build_type = tc.blocks["generic_system"].values["build_type"]
tc.blocks["generic_system"].values["build_type"] = "Super" + build_type
# modify the whole context values
def generate(self):
tc = CMakeToolchain(conanfile)
tc.blocks["generic_system"].values = {"build_type": "SuperRelease"}
# modify the context method of an existing block
import types
def generate(self):
tc = CMakeToolchain(self)
generic_block = toolchain.blocks["generic_system"]
def context(self):
assert self # Your own custom logic here
return {"build_type": "SuperRelease"}
generic_block.context = types.MethodType(context, generic_block)
# completely replace existing block
def generate(self):
tc = CMakeToolchain(self)
# this could go to a python_requires
class MyGenericBlock(Block):
template = "HelloWorld"
def context(self):
return {}
tc.blocks["generic_system"] = MyBlock
# add a completely new block
def generate(self):
tc = CMakeToolchain(self)
# this could go to a python_requires
class MyBlock(Block):
template = "Hello {{myvar}}!!!"
def context(self):
return {"myvar": "World"}
tc.blocks["mynewblock"] = MyBlock
# extend from an existing block
def generate(self):
tc = CMakeToolchain(self)
# this could go to a python_requires
class MyBlock(GenericSystemBlock):
template = "Hello {{build_type}}!!"
def context(self):
c = super(MyBlock, self).context()
c["build_type"] = c["build_type"] + "Super"
return c
tc.blocks["generic_system"] = MyBlock
Recall that this is a very experimental feature, and these interfaces might change in the following releases.
For more information about these blocks, please have a look at the source code.
Cross building
The generic_system block contains some basic cross-building capabilities. In the general
case, the user would want to provide their own user toolchain defining all the specifics,
which can be done with the configuration tools.cmake.cmaketoolchain:user_toolchain. If
this conf value is defined, the generic_system block will include the provided file, but
no further define any CMake variable for cross-building.
If user_toolchain is not defined and Conan detects it is cross-building, because the build
and host profiles contain different OS or architecture, it will try to define the following
variables:
CMAKE_SYSTEM_NAME:tools.cmake.cmaketoolchain:system_nameconfiguration if defined, otherwise, it will try to autodetect it. This block will consider cross-building if not Apple or Android systems (that is managed by other blocks), and not 64bits to 32bits builds in x86_64, sparc and ppc systems.CMAKE_SYSTEM_VERSION:tools.cmake.cmaketoolchain:system_versionconf if defined, otherwiseos.versionsubsetting (host) when definedCMAKE_SYSTEM_PROCESSOR:tools.cmake.cmaketoolchain:system_processorconf if defined, otherwisearchsetting (host) if defined