conan.tools.microsoft
These tools allow a native integration for Microsoft Visual Studio, natively (without using CMake, but using directly Visual Studio solutions, projects and property files).
Warning
These tools are experimental and subject to breaking changes.
MSBuildDeps
The MSBuildDeps
is the dependency information generator for Microsoft MSBuild build system.
It will generate multiple xxxx.props properties files one per dependency of a package,
to be used by consumers using MSBuild or Visual Studio, just adding the generated properties files
to the solution and projects.
Important
This class will require very soon to define both the “host” and “build” profiles. It is very recommended to start defining both profiles immediately to avoid future breaking. Furthermore, some features, like trying to cross-compile might not work at all if the “build” profile is not provided.
It is important to highlight that this one is a dependencies generator and it is focused on the dependencies of a conanfile, not the current build.
The MSBuildDeps
generator can be used by name in conanfiles:
class Pkg(ConanFile):
generators = "MSBuildDeps"
[generators]
MSBuildDeps
And it can also be fully instantiated in the conanfile generate()
method:
from conans import ConanFile
from conan.tools.microsoft import MSBuildDeps
class Pkg(ConanFile):
settings = "os", "compiler", "arch", "build_type"
requires = "zlib/1.2.11", "bzip2/1.0.8"
def generate(self):
ms = MSBuildDeps(self)
ms.generate()
When the MSBuildDeps
generator is used, every invocation of conan install
will
generate properties files, one per dependency and per configuration. For the last conanfile.py
above:
$ conan install conanfile.py # default is Release
$ conan install conanfile.py -s build_type=Debug
This is a multi-configuration generator, and will generate different files for the different Debug/Release configuration. The above commands the following files will be generated:
conan_zlib_vars_release_x64.props:
Conanzlibxxxx
variables definitions for thezlib
dependency, Release config, likeConanzlibIncludeDirs
,ConanzlibLibs
, etc.conan_zlib_vars_debug_x64.props: Same
Conanzlib``variables for ``zlib
dependency, Debug configconan_zlib_release_x64.props: Activation of
Conanzlibxxxx
variables in the current build as standard C/C++ build configuration, Release config. This file contains also the transitive dependencies definitions.conan_zlib_debug_x64.props: Same activation of
Conanzlibxxxx
variables, Debug config, also inclusion of transitive dependencies.conan_zlib.props: Properties file for
zlib
. It conditionally includes, depending on the configuration, one of the two immediately above Release/Debug properties files.Same 5 files will be generated for every dependency in the graph, in this case
conan_bzip.props
too, which will conditionally include the Release/Debug bzip properties files.conandeps.props: Properties files including all direct dependencies, in this case, it includes
conan_zlib.props
andconan_bzip2.props
You will be adding the conandeps.props to your solution project files if you want to depend on all the declared dependencies. For single project solutions, this is probably the way to go. For multi-project solutions, you might be more efficient and add properties files per project. You could add conan_zlib.props properties to “project1” in the solution and conan_bzip2.props to “project2” in the solution for example.
Custom configurations
If your Visual Studio project defines custom configurations, like ReleaseShared
, or MyCustomConfig
,
it is possible to define it into the MSBuildDeps
generator, so different project configurations can
use different set of dependencies. Let’s say that our current project can be built as a shared library,
with the custom configuration ReleaseShared
, and the package also controls this with the shared
option:
from conans import ConanFile
from conan.tools.microsoft import MSBuildDeps
class Pkg(ConanFile):
settings = "os", "compiler", "arch", "build_type"
options = {"shared": [True, False]}
default_options = {"shared": False}
requires = "zlib/1.2.11"
def generate(self):
ms = MSBuildDeps(self)
# We assume that -o *:shared=True is used to install all shared deps too
if self.options.shared:
ms.configuration = str(self.settings.build_type) + "Shared"
ms.generate()
This will manage to generate new properties files for this custom configuration, and switching it in the IDE allows to be switching dependencies configuration like Debug/Release, it could be also switching dependencies from static to shared libraries.
Included dependencies
MSBuildDeps
uses the new experimental self.dependencies
access to dependencies. The following
dependencies will be translated to properties files:
All direct dependencies, that is, the ones declared by the current
conanfile
, that lives in the host context: all regularrequires
, plus thetool_requires
that are in the host context, for example test frameworks asgtest
orcatch
.All transitive
requires
of those direct dependencies (all in the host context)Tool requires, in the build context, that is, application and executables that run in the build machine irrespective of the destination platform, are added exclusively to the
<ExecutablePath>
property, taking the value from$(Conan{{name}}BinaryDirectories)
defined properties. This allows to define custom build commands, invoke code generation tools, with the<CustomBuild>
and<Command>
elements.
MSBuildToolchain
The MSBuildToolchain
is the toolchain generator for MSBuild. It will generate MSBuild properties files
that can be added to the Visual Studio solution projects. This generator translates
the current package configuration, settings, and options, into MSBuild properties files syntax.
Important
This class will require very soon to define both the “host” and “build” profiles. It is very recommended to start defining both profiles immediately to avoid future breaking. Furthermore, some features, like trying to cross-compile might not work at all if the “build” profile is not provided.
The MSBuildToolchain
generator can be used by name in conanfiles:
class Pkg(ConanFile):
generators = "MSBuildToolchain"
[generators]
MSBuildToolchain
And it can also be fully instantiated in the conanfile generate()
method:
from conans import ConanFile
from conan.tools.microsoft import MSBuildToolchain
class App(ConanFile):
settings = "os", "arch", "compiler", "build_type"
def generate(self):
tc = MSBuildToolchain(self)
tc.generate()
The MSBuildToolchain
will generate three files after a conan install
command:
$ conan install conanfile.py # default is Release
$ conan install conanfile.py -s build_type=Debug
The main conantoolchain.props file, to be added to the project.
A conantoolchain_<config>.props file, that will be conditionally included from the previous conantoolchain.props file based on the configuration and platform, e.g.: conantoolchain_release_x86.props
A conanvcvars.bat file with the necessary
vcvars
invocation to define the build environment if necessary to build from the command line or from automated tools (might not be necessary if opening the IDE). This file will be automatically called by thetools.microsoft.MSBuild
helperbuild()
method.
Every invocation to conan install
with different configuration will create a new properties .props
file, that will also be conditionally included. This allows to install different configurations,
then switch among them directly from the Visual Studio IDE.
The MSBuildToolchain files can configure:
The Visual Studio runtime (MT/MD/MTd/MDd), obtained from Conan input settings
The C++ standard, obtained from Conan input settings
One of the advantages of using toolchains is that they can help to achieve the exact same build with local development flows, than when the package is created in the cache.
MSBuild
The MSBuild
build helper is a wrapper around the command line invocation of MSBuild. It will abstract the
calls like msbuild "MyProject.sln" /p:Configuration=<conf> /p:Platform=<platform>
into Python method calls.
The MSBuild
helper can be used like:
from conans import conanfile
from conan.tools.microsoft import MSBuild
class App(ConanFile):
settings = "os", "arch", "compiler", "build_type"
def build(self):
msbuild = MSBuild(self)
msbuild.build("MyProject.sln")
The MSBuild.build()
method internally implements a call to msbuild
like:
$ <vcvars-cmd> && msbuild "MyProject.sln" /p:Configuration=<conf> /p:Platform=<platform>
Where:
vcvars-cmd
is calling the Visual Studio prompt that matches the current recipesettings
conf
is the configuration, typically Release, Debug, which will be obtained fromsettings.build_type
but this will be configurable. Please open a Github issue if you want to define custom configurations.platform
is the architecture, a mapping from thesettings.arch
to the common ‘x86’, ‘x64’, ‘ARM’, ‘ARM64’. If your platform is unsupported, please report in Github issues as well.
conf
tools.microsoft.msbuild:verbosity
will accept one of"Quiet", "Minimal", "Normal", "Detailed", "Diagnostic"
to be passed to theMSBuild.build()
call asmsbuild .... /verbosity:XXX
VCVars
Generates a file called conanvcvars.bat
that activate the Visual Studio developer command prompt according
to the current settings by wrapping the vcvarsall
Microsoft bash script.
The VCVars
generator can be used by name in conanfiles:
class Pkg(ConanFile):
generators = "VCVars"
[generators]
VCVars
And it can also be fully instantiated in the conanfile generate()
method:
from conans import ConanFile
from conan.tools.microsoft import VCVars
class Pkg(ConanFile):
settings = "os", "compiler", "arch", "build_type"
requires = "zlib/1.2.11", "bzip2/1.0.8"
def generate(self):
ms = VCVars(self)
ms.generate()
Constructor
def __init__(self, conanfile):
conanfile
: the current recipe object. Always useself
.
generate()
def generate(self, scope="build"):
Parameters:
scope (Defaulted to
"build"
): Add the launcher automatically to theconanbuild
launcher. Read more in the Environment documentation.
conan.tools.microsoft.is_msvc()
def is_msvc(conanfile):
Validate self.settings.compiler
for which compiler is being used.
It returns True
when the host compiler is Visual Studio
or msvc
, otherwise, returns False
.
When the compiler
is empty, it returns False
.
Parameters:
conanfile: ConanFile instance.
from conan.tools.microsoft import is_msvc
def validate(self):
if not is_msvc(self):
raise ConanInvalidConfiguration("Only supported by Visual Studio and msvc.")
conan.tools.microsoft.is_msvc_static_runtime()
def is_msvc_static_runtime(conanfile):
Validate self.settings.compiler.runtime
for which compiler is being used.
It returns True
when the host compiler is Visual Studio
or msvc
, and its runtime is MT
, MTd
or static
.
When the compiler
is empty, it returns False
.
Parameters:
conanfile: ConanFile instance.
from conan.tools.microsoft import is_msvc_static_runtime
def validate(self):
if is_msvc_static_runtime(self) and self.options.shared(self):
raise ConanInvalidConfiguration("This project does not support shared and static runtime together.")
conan.tools.microsoft.msvc_runtime_flag()
def msvc_runtime_flag(conanfile):
If the current compiler is Visual Studio
, msvc
or intel-cc
, then detects the runtime type and returns between
MD
, MT
, MDd
or MTd
, otherwise, returns ""
(empty string).
When the runtime type is static
, it returns MT
, otherwise, MD
. The suffix d
is added when running on Debug mode.
Parameters:
conanfile: Conanfile instance.
from conan.tools.microsoft import msvc_runtime_flag
def validate(self):
if "MT" in msvc_runtime_flag(self):
self.output.warning("Runtime MT/MTd is not well tested.")